GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up
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FallenSanity The Active Poster
Posts : 1094 Join date : 2012-07-13 Age : 29
Subject: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 17/12/13, 08:21 am
Sign-Up Sheets
Name: (Ensure it is fitting and relatable to the race of your character)
Race: (Maeyr, Standur, Ljnn, Breniin, Otaizen and Boves are all choosable. Ask if you wish to be a Mohol) Age: (Ensure your character is within liveable age)
Appearance: (Face, eyes, hair, skin tone, shape, build, etc) Equipment: (Items such as weapons, dress, armour, any valuables, miscellaneous, and so on)
Moral Alignment: (Chaotic Good, Lawful Evil, your characters moral compass if you will) Theme: (The theme of your character, the kind of thing we may listen to while reading posts)
History: (Your characters history, from childbirth to RP)
Maeyr:
Plains Folk. Avg. Height: 6’4-6’8 Avg. Weight: 190-240 lbs Language: Meyyrin Traits: Dark, reddish-brown, tough skin like hide. Black hair, dark grey eyes. Strong and lean, natural runners. Excell at long-distance runs while maintaining a good speed. Large lungs and hearts compared to other races. Culture: Relatively large towns, mostly made of Wood, with some Stonework. Usually walled-in, like Whiterun for Skyrim-players. A good visual reference would be the old Colonial towns of the U.S., especially Salem, Portsmouth, and Jamestown. Government is run by the Church(es) and on a town-by-town basis, much like the ancient Greek City-states. Relationships: The Maeyr mate for life, much like Humans, however the differences between the two cultures make the way they go about this very different. For starters, Maeyr do not actually marry. Instead, when they have chosen their mate, they will exchange blood as a sign of their bond. This ritual is commonly known as the “Kgrayhn-Daer”, or “Life Duel”. The two will battle each other with their body’s natural weapons, all while in bed. The victor of this duel will be the dominant member of the mateship. When all is done, the two are joined for life, and will never re-bond, however, a couple will go through many Life Duels throughout their lifetimes. In this way, Maeyr romance is equal parts courtship and power struggle. While Maeyr mate only once in their lifetimes, multiple extra-marital same-sex relationships are not only common, but is in fact the standard. Maeyr in interracial relationships are a rarity. Ageing: Maeyr, the youngest living race, tend to live to about 98, with their oldest ever living to 130. They reach maturity at the age of 12.
Standur:
Mountain Folk Avg. Height: 6’1-6’9 Avg. Weight: 200-290 Language: Strandir Traits: The Standur are big people with pale greyish skin. They are muscular and strong, able to move heavy rocks with little effort. They are also great architects, with an eye for small detail. In the days before tools, Standur would use their tough Claws and goat-like Horns to carve away at the rock to make their homes. Their eyes range from silver to blue, allowing them to see in the little light that shines in the undermountain halls where they build their grand cities. As a side note, Standur tend to be hairier than other races, having almost fur-like coverings from the waist down, which might remind some of a Satyr or other Pan creature. Culture: Standur culture is rich and complex, with a deep heritage greatly respected by each member of the race. Standur value not only strength, but intelligence and cunning, as well as wisdom and humility. The cities they build are striking and grand, despite the modesty typical of their peoples. Carved from the stone deep beneath the mountains, they are among the most elaborate civilizations in the world, castles and manors connected by bridges and flying roads, decorated with Gold, Steel, and Wuthriil of the finest metalwork. The home of each Standur is unique and reflects their personality as well as their ancestry. The Standur government is a total Democracy, with a massive Forum at the center of each city where all it’s residents gather at the start of each month to discuss all manner of things, from news to politics. Relationships: The Standur never bond for life, and re-mate every winter in much the same fashion that Birds or other common animals would. This means that Standur family trees often end up looking more like webs, and makes keeping track of parents difficult. This is reflected in their traditions of raising children. Newborns will stay with their mothers until they are about two years old, at which point they will enter into the larger clan, where they will be raised and taught by many father and mother figures, mostly elders, until the time that they come of age. Rarely do two Standur ever actually fall in love, however they have a word for a similar bond they do share, “Rashi” (Rao-shii). Rashi is a term that describes a close bond two or more Standur share, which could be described as much greater than friendship, less than love. The real-world concept of Nakama is similar. This free and open system of semi-romance makes inter-species relationships incredibly difficult, however the Standur have no qualms with such things. The most common type of interspecies relationship with the Standur by far is with the Maeyr. Ageing: Standur tend to live to around 156, with 191 being their oldest known individual. They reach the age of maturity at 24.
Ljnn:
Valley/Plains Folk Avg. Height: 5’5-6’2 Avg. Weight: 120-180 Language: Ljverjyin (Ly-VER-ee-in) Traits: The Ljnn are a diverse people with a variety of appearances. Their skin colors range from dark brown and grey to pale caucasian, with eye and hair colors equally as varied. However, there are some traits common to all Ljnn; they have long, pointed ears which allow them clear hearing across long distances, short, sharp teeth made for shearing meat, and long lifespans. Culture: For those Tolkien fans in the audience tonight, the Ljnn resemble High Elves. Their style in both clothing and architecture is nothing short of fantastic. they very much fancy elaborate and elegant designs in wood, metal, and stone. Their cities are most often built on the walls of the valleys in which most of their people live, and stretch high along the rocks. Unlike the Strandur, they are less than modest, however should not be counted as arrogant or up-their-own-assy either. As one of the more advanced civilizations of the modern world, they realize their place in the grand scheme of things, and are willing to remind others of theirs. Their society and government function in a similar way, with a long-standing tradition of Constitutional Monarchy. A king and queen sit at the top, who act much like a President would in a democratic republic, below them is the Senate, and below that is the House of Representatives, all of which are equally important in the legislation process. Beside the Senate rests the Supreme Courts, who enforce the laws set by the Monarchs and the Houses. Relationships: The Ljnn share many qualities with Humans when it comes to their cultural views on love and romance. Ljnn court and marry in much the same way that Humans do, and if one partner dies, the remaining one will likely enter a new relationship at some point down the line. In this way, they differ from the Maeyr, who never re-bond. Ljnn are strongly against inter-species relationships, due in part to their strong ties to their lineage, which is always traced back and recorded by the mothers, not the fathers. Ageing: Ljnn normally live to 113, with the oldest individual living to 145. Their maturity age is 20.
Breniin:
River Folk Avg. Height: 3’3-4’1 Avg. Weight: 70-120 Language: Breniimi Traits: The Breniin, literally meaning “People of the Water” in their language, are quite small compared to other races of the world, and not so commonly seen. They mostly keep together in their riverside settlements, making modest livings for themselves fishing, growing crops, hunting, and the like. While small in size and number, they are strong of heart and mind. Loyal, kind, and with a deep connection to magic, the Breniin are all too easily underestimated, especially as Mages. Breniin commonly have medium-tan to fair pink skin, blue, gold, or green eyes, and brown or black hair. Their fingers and toes are thick and headed by tough, hooked claws for digging and have short, button-like noses and long, outward-pointing ears. Culture: Breniin culture revolves around a few basic concepts: Plainness, friendliness, and goodness, and this is reflected in nearly all aspects of their lives. Most Breniin live in partially-buried homes constructed from wood and loose masonry, wear very plain and humble clothing, and live cozy lifestyles as farmers, fishers, hunters, and artisans. In this way, they much resemble Hobbits or other Halfling races. Most Breniin never train themselves to use Magic, and thus most never even fully realize the extent of their magical potential. Warriors are few, but they do exist, and are nothing to shake a stick at in a fight, despite their small stature and overall calm personality. Breniin Politics are incredibly simple and straightforward: Each town governs itself and is headed by one or more Elders who guide the decisionmaking. The townsfolk gather in the Town Hall when a decision needs to be made, vote, and carry out whatever is then decided on. Relationships: Breniin relationships are as simple and straightforward as the people who make them. Breniin spend a long time in courting, which goes much like Human dating, before they finally marry for life. The wedding ceremony of the Breniin is a tradition that spans back hundreds, even thousands of generations, in which the two to be married are taken to the river on which their town is built (all Breniin towns are built on rivers), recite their vows in the Breniimi language, and dive into the water. If it rains on the day of a wedding, it is considered a sign of good luck and blessing upon the newlywed couple. The Breniin marital bond is strong, and not easily broken, even by death. Like the Maeyr, Breniin do not remarry. What a Breniin couple does, they do together, be it open a shop or march into battle. Ageing: Breniin, the oldest living race, live to 275 on average, with 309 as their oldest. They reach maturity at the age of 60.
Information on Races Information on the Homosapien Races The Land of Easthur Map of Izantin (Drawn by FallenSanity) Map of Mainne (Drawn by Nick) Map of Easthur (Drawn by Nick) Military of Mainne Military of Izanitn (To be added) Currencies of Easthur
Last edited by Fallen on 10/01/14, 01:00 am; edited 1 time in total
FallenSanity The Active Poster
Posts : 1094 Join date : 2012-07-13 Age : 29
Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 17/12/13, 08:53 am
Equipment A common sword is on his person at all times, while he always carries his dagger, a common one among Ljnn soldiery,, is kept as a backup. Recently he's been commissioned to carry a symbol of the Jazierih on his person, which is hidden in the sleeve of the Jazierih outfit, though of course without the wrap. A personal point of his is to carry around a purse of coins, often times filled with his most recent pay, his whole savings hidden to all but himself.
History: Cejiso is a Cynian Ljnn from the far hidden Glistening Keys, born in 3939 of the Cultured Era. At a young age, he was led with his father before the High Queen of the Ljnn, who looked upon the young Ljnn and deemed him a fitting candidate for the Leyicun, the first of his line to be given the honour.
In 3954 CE, he was sent to the Swamps of Muvish to partake in the typical young training of the soldiers of the Glistening Keys. There, for nearly a year, he and few other young Ljnn were told to hunt and survive. The Swamps of Muvish proved terrible for such young ones, with creatures like the Raêkes and Stíton constantly watching and stalking them, making permanent encampment near impossible. Cejiso showed innovative skill during the two years, beating back a horde of Raêkes with two other Cynian boys, Javin and Cjeun, and a young Tymiel boy Udujn, using only flaming sticks and herbs, and later managing to push through the marshes and lead the regiment to the shores, providing a safe place to set up watch, while continuing to hunt through the marshes for food and sustenance until they could fish.
Eventually the group was split up into several teams and sent off into the regions of Izantin and Mainne, and ordered to find a raiding camp and decimate it either within the means of stealth or brute force. Given the option of sword and shield, or a bow and ten arrows, Cejiso, as the leader of his group, told the majority to pick the bow and arrows.
In 3958 CE, his team of thirteen Ljnn, with numerous Cynian and Tymiel youths, entered the plains of Mainne. It was here that they and four other teams were to complete their task. It didn’t take long before Cejiso and his team returned to the Glistening Keys with not one trophy, but seven, as an attempt by Cejiso to prove the worth of himself and his team. When questioned however, all but Cejiso said he had been the reason for their victories. Cejiso was eventually pulled out of the training regime, and put into a new unit, specifically for above average performers. Here, he showed equal skill and talent in both tactical and combat roles, able to outwit his opponents easily and outmatch even some serving soldiers of the military.
In 3959 CE, at the age of 20, after finally completing the training system, Cejiso was summoned by the High Queen herself. The High Queen hardly interacted with him, and Cejiso did not move nor speak until finally, at nightfall, he was addressed. The High Queen appraised him for his work in the training exercises, and then asked him why he had been so quiet. The answer intrigued the High Queen, who let the young Ljnn leave to return home.
The next day, Cejiso had been recruited into the Ciileasimn, the guardians and commanders of the realms of the Ljnn and it’s rulers. It was a high honour, especially for one so young, and he made no inclination to reject it. Donning his new suit and equipping his new gear, Cejiso took his place as one of the Ciileasimn, for what would have been his whole life.
In 3960 CE, for the first time in centuries, the Glistening Keys were subject to attack. The Maeyr, who had been pushed out of these lands long ago, returned with vengeance and bombarded the islands with as much strength they could muster. For weeks they continued to fight, not causing a single fatality on either side until two of the Ciileasimn, the veteran Cyien and the young Cejiso, were sent to repulse the enemy. It didn’t take long for the two generals to rally the Ljnn armies properly and utterly decimate the Maeyr assault, with not a single death on their side and over several hundred to the Maeyr numbers, which were pushed back over the Great Rivers.
Not long after, the Maeyr returned, now backed by an abnormally sized Otaizen tribe, intent on obliterating the Ljnn, which had been slowly gaining foothold across the continent. The Otaizien proved most devastating, managing to level one of the shore side cities before being decimated by a combined command of the Ciileasimn and Lyjeri'cason. Cejiso himself had proven his worth not only behind lines but on the field itself, decapitating the primary Chieftain of the Otaizen forces. This action later proved pivotal to the Ljnn’s actions following the war. The Maeyr forces were repulsed as were the Otaizen forces. Though private investigations from Izantin and Ljayn still take place, there has been much research by the servants of the High Queen herself, and they suspect something is awry, with the possibility of them being part of Caspialga very high.
In 3965 CE, after the Ljnn erected a great city for the Breniin, in thanks for loyalty and their warning of the coming attacks, news had reached the High Queen of the rise in power of the State of Halid, and of the silence of the Otaizen tribes. Though there was still a score to settle after the attempted invasions, the High Queen chose to ignore the news for now and continue with the newfound peace, only bothering with either of them if the need was so dire.
By 3972 CE, the High Queen sent a gift to the Governor of Halid, in the form of five Ciileasimn to join the ranks of the Governors personal guard. Amongst them was Cejiso, who was the oldest serving and most elite of them as well as the only male, renowned amongst the Otaizines for his efforts during the Siege of Jyen, the same conflict in which he slew the Otaizine Chieftain. The Governor, Solúmn Daëlízh, took them happily into the ranks of his Jazierih, and they have served the Governor ever since.
Cejiso has become a personal messenger of the Governor, especially for the nearby Kingdom of Niy, which had earned it’s own sovereignty not long before the Ciileasimn had been gifted to Halid. Now, Cejiso continues his service near unwaveringly, willing to do whatever it takes to serve his true master, while standing ever vigilant, in wait, on the steps of the Governors Quarters.
Last edited by Fallen on 16/01/14, 01:02 pm; edited 1 time in total
N The Longterm Poster
Posts : 3589 Join date : 2011-05-13
Subject: Nikolaus 17/12/13, 09:54 am
Name: Nikolaus of Uzeduel - The Desert Dweller, mage, scholar, and recluse.
The Desert Dweller, mage, scholar, and recluse.
Race: Assumed Boves
Age: 23
Appearance:
He's got a scar beneath his lip, it's very short, and often covered by his beard. He has a young face that often shows that he knows and has seen more than many other young men. An old man in a young mans body, they say. He has blue eyes, A kind of dark blue seen in rare flowers that grow in the mountains. His once pale skin has been lightly tanned by his time in the Arids of Masuma. He has a thin frame, though he's wiry and has the toughness of a Rhino. He stands a little bit taller than his Otaizen neighbors. He has a beard, apart from the space in the middle above his upper lip and below his nose, he has a moustache that runs down and turns into a goatee, and hair on his neck, he has some hairs that grow from his jawline, but it's not thick. his hair is a light brown to dark blonde. And it's worn long, often freely, but pulled behind his ears and tied in a loose pony-tail. His beard is darker by a shade than the hair that grows atop his head. His beard is short and groomed, so it is not wild and untrimmed. The hair upon his body is thin, except along his shins, pelvic region, and chest which is slightly less thin. The hair on his chest is centered between the nipples, and thinner than the pelvic region and the shins.
*He's had to do many of the household chores by himself; building tables, chairs, working the field, caring for the garden, spurring the animals into action, killing the animals for food, cooking them,
Equipment: (Items such as weapons, dress, armour, any valuables, miscellaneous, and so on) A piece of cloth that wraps about his head, covering everything beneath his eyes and above his eyes. For sand storms, he uses magic to protect his eyes. Leather boots Metal Boots Metal gauntlets hooded cloth robe (see image) Cloak (see image) Sword and Dagger belt (with three vulture skulls handing from it) Waterskin (Goat skin) Wooden Staff (Lignum Vitae)
Moral Alignment: NeutralWith good and chaotic tendencies. Key words: Introvert, Nuetral, Old Soul, Pisces, Scholar, *Druid, Mage, Wizard, Sorcerer, Magi, Wise-man.
Theme: (The theme of your character, the kind of thing we may listen to while reading posts)
History: (Your characters history, from childbirth to RP)
Nikolaus was born on a full moon, during the darkest time of the morning. His birth was earlier than expected, and he nearly died in the moments following his birth. He was born in mid-spring, when the flowers were blooming and new earthly life entering the land. His mother chose the name Nikolaus, the combination of two old words meaning "Victory of the People", for she foresaw great things in his future, she knew not what these things were, only that they would happen.
His birth was originally going to be on that of a Holy Day, but was instead 7 weeks early. One of the names given to him had religious significance
For 6 years, his Mother would Raise him in Boves' lands, where he would begin growing accustomed to the cold, and start to gain an accent. His teachers often mislabeled him, thinking him dumb, or simple in the head, and they chastised his mother, for raising him on her own. One such man said to her, "Well, he'd be fine if he was raised in a normal home." Such chastising remarks were not common, but they stung nonetheless. In time, His mothers' ex-husband, a member of the guard, would threaten her, and tell her to leave lest he make he life difficult and the merchant she had worked for for many years had decided to take someone else on as his assistant, and so the mother and her son left these lands, going as far from them as they could afford. It was along this trip that his magical talent would begin to emerge.
They found themselves in Izantin, a foreign land to them. They had little money and knew no one in the empire. But his mother persevered, finding a job with a lowly merchant, and living with a family kind enough to let strangers live in their home, however broken it was. Nikolaus would spend the next few months with this family, a daughter, older than he by four years, who snuck out of her home to socialize with drug-dealers and criminals of Izantin, rebellious to her parents who yelled often at each other and their daughter. After three moons of this his mother would have enough money to move into another location, a new home, rented.
Nikolaus would be alone, for most of this time, and would spend this time in his own mind, thinking about the world, of things that no child should have a mind to think of. Soon after moving into this new home, he was put into a school, to be well-educated and, for the goal of the school, be a politician, or high-end merchant, or doctor of the upper class. He would meet older kids, who would prey upon his young and naive mind. There he made one friend, a young boy from a family of shepherds, he worked hard and had many ideas and they got along well together. Through him, he would meet other boys of the same age, but they would not be as good a friends as he and the sheperd-boy. Though this friendship would not stand the test of time, or distance, soon the young mother would find a new job, and they would move into a different area.
At around this period in his life, he would begin practicing a foreign martial art. This art focused on the use of his body as his weapon. Though he practiced the basics of it rarely at this time, he found somethings came more naturally than others. At this age, he was able to jump and kick at something twice his height. He would learn many punches, strikes, blocks, and kicks, along with takes downs and ritualistic sets. He excelled at kicking, and did poorly in the sets.
Once again Nikolaus found himself without friends, and the area they moved too was filled with more elderly than young. He had to travel in a wagon for an hour to attend the nearest school, however, this school was for the more upper-class citizens of Izantin, here he would learn much, but he would have few friends, and even these were fleeting. He would get in trouble, for misunderstandings and things he did not do, but he would choose a punishment for himself regardless, and the teachers would administer it. Not long after his arrival in this new school, it was discovered that his hearing was poor, and his attention fleeting. They thought he had some sort of mental disease, but lo - they could not keep his interest, for their subjects were too easy for him, and though he went through and proved he knew the material, they were not convinced. However, they would never act further on their beliefs, for his magical talent had begun to surface more rapidly than before and he would begin taking studies with a more qualified instructor.
At this point he was given a choice: Become an educated man, and eventually a business man, or develop his skills as a mage and become a scholar. He, in his young age, took the latter, for as a young boy, magic was an attractive power. So he would learn magic while studying the world and it's histories. He would attend a school, as normal children would, but would have additional schooling besides. In this new school he attended, he made new friends, and even started going out with them, camping in nearby mountains, learning survival skills from older folks they met while on their excursions.
On these excursions they would often find themselves helping out other people, helping them build tables, small homes, fences, even farm tools. It was an educational experience, the years they spent together, both in school and out of, were valuable. Thy would not last forever, in time they would part ways, and travel separate paths in life.
Sometime in his childhood his mother rescued a wild feline and brought her home, in his young age, Nikolaus was overjoyed at the addition of another sentient being to the household. He adored the wild feline, whom he named Alba. Alba was a medium-sized cat with long legs, she had white fur and somewhat long ears. Through Nikolaus' years, he would play with the cat, groom it, and take care of it, and would share a very strong friendship.
As he grew older, and his studies changed with him, from the down to earth history of nations and the world, the government and its politics, to the abstractions of math, and science. He became well learned, and scholarly as he aged, and at the ripe old age of 13, he began to prefer the solace of books. It was also at this time that a darkness crept into his mind, and he became obsessed with death, dying, and the afterlife. Outside his magical studies he dabbled in the forbidden necromantic arts all in secret.
His obsession stemmed from the death of a loved one, a family member who cared for him and his mother after he was born: His beloved grandmother had died. Deeply distraught at the loss of one so dear to him, instead of crying and letting his emotion go, he instead turned to solving her "Death" by undoing it. This would not happen, however, because she was buried hundreds of miles away, and he had no way of getting there.
It would take years for him to cope with her death, but not as long before he ceased his necromantic and otherwise forbidden magic practices. However, he would return to these practices because of what power they held, and what he could learn from them. Ever was his insight into magic growing with his magical studies, and this soon overlapped into his magical prowess.
In this period of his life, he graduated from school, but continued his studies at home. In time, he earned a reputation as a knowledgeable man, and villagers often came to him seeking information, about health, sickness, and was often requested to help heal the sick and injured. These requests often led to him learning more about the human body and as years passed, he was able to exhume bodies, and further study the human form (while simultaneously practicing necromancy out of sight of the public.)
Concurrently in these years, he collected tomes of antiquity and lost knowledge of both the arcane and of history. Even old recordings of nature, natural phenomena, and genuinely strange occurrences, and stranger lands. He also moved from the city to the desert, where he lives alone, save for his feline companion. His mother lives in the nearest city, is a day or two away traveling by horse. There are no roads to his lonely abode, only a trail of footsteps that are washed away by the moving sands, or obscured by the local wildlife, or by magic.
He lives in a house built by his own hands, it's made of the local stone, and covered with dirt, so that plants can grow up and around it, further hiding it from the public and tax collectors. He lived within the Principality of Uzeduel, closest to the city Az, a small town consisting of barely a hundred people. Most of the people in Az were shepherds, a few of them were farmers or had farms, with such a small population the people of Az had to work together to survive, let alone pay taxes. So when members of their town would become sick, they would not be able to afford a doctor, but some of them heard of a hermit who lived in the desert from the rare traveler that braved the roads, for the Nomads of the Ariadlands would kill them without thought, not to mention the Plague that was ravaging the land.
Curiously, Nikolaus seemed unbothered by the Plague, or the presence of the Nomads. For he was disconnected from the world while in his hermitage. However, he had the occasional slave bring him books from the nearest bookshop. A slave that he "owned", though in his eyes the man was less a slave and more a personal courier, bringing things too and from his hermitage, often times the only other social interaction he would have. However, sometimes it was one of the Kayva that came to his hermitage, and not the human he was used to. He always knew when it was the fox-person, for Alba would become more alert, and sometimes growl in territorial warning.
The nearby village of Az, would often, in time of need, come to him for help in healing the sick, or providing an anti-venom for an Odkurt bite or similar circumstance. It was through these rare encounters that he became known to them as a healer, and alchemist, for he could treat most illnesses and had tomes written in the strange language of lingua latinus that enabled him to do so. For as often as his slaves brought him books, they also brought with them money, from his mother.
Scene music:
Now, (during the prologue) He is walking through the desert, to a nearby mountain, accompanied by his feline friend. Investigating, the good folk of Az reported some disappearances recently with broken trails leading to the mountain. Due to the dangers of the roads, and the wilderness, Nikolaus elected to go and find out what happened.
Upon his arrival, after hours of walking through the desert, he found the bodies of the missing people, or rather, what was left of them. Their bodies were strewn about, and ravaged: they had been eaten. Alba, his feline companion, sniffed the sands, and approached the bodies, he knew she would know the culprit before he, but he examined the bodies nonetheless, as well as the tracks around them, and he found two different sets of prints in the sand. One, judging by its outline and small size, was an odkurt. Odkurt's are curious creatures, they have a small body with large wings, spanning the length of a man, they have four narrow leg, which leave behind tiny footprints.
Looking up from his position, he wondered what the tracks of an odkurt were doing so far from the midwood. he didn't think they could survive in the desert for long, unless someone brought one out here, and that would be a strange line of thought. He moved on to the next set of footprints, they were disturbingly large and familiar. Alba did not seem to be on alert, so he figured the culprit was no longer present, it was, after all, not easy to avoid detection by this species of feline; or any specie for that matter.
It was only when the desert recluse approached the mountain did the felines' ears perk up and she barked. The short barks forced him to take a keen look at his surroundings. He had not seen a Chirjun before, but he heard of its prowess and that was enough for him. Looking up at the mountain, he saw the winged beast, it's tusks red with the blood of the fallen as was its maw. The sight was terrible.
Nikolaus began to back away, as did Alba. This was certainly not a fight he would win. He prepared his staff, made of one of the strongest woods in the world, to use as a defensive tool. "Alba?" He called out, not taking his eyes from the beast, "Alba, go'ome'an'wai'for'me." His voice wavered slightly, fear creeping in. He steps backwards were slow, and time seemed to be going at a tantalizing pace. The beast looked down at him and roared. Nikolaus could not help himself, he froze in place. The sight of the Chirjun charging down the mountain, wings spread and ready to soar, did nothing to stir his instincts of fight or flight, he was frozen in terror...
..Until the beast was almost upon him, he summoned up his magic, and thrust his staff towards his enemy, and a blast of magical energy struck his foe. However the blast did little to deter the creature, and he fell to the ground before the beast could grab him with its claws or tail. The beast landed some distance away, but it blocked his escape route. In the distance, Nikolaus could see a haboob coming in, it was a glimmer of hope, a glimmer that could take a long time to reach him. The brevity of his distraction was enough that the terrific beast could charge once more, and he was too late to try to stop it. The beast swatted him and he flew across the sands and tumbled through them. The blow broke many of his ribs, and might have even caused an organ to rupture.
Nikolaus struggled to his feet. Leaning on his staff, he looked at the beast, he did not want to die this day. He steeled himself, and stepped into a fighting stance, bringing his staff off the ground, to work some battle-magic. Now the beast was no longer between him and his escape, but he was injured. His only hope at this point, was the arrival of the haboob, and he was not certain he could live that long. Even as his thoughts turned toward the creature, the winds began to pick up. The winds flung his robes about him, and pulled at his hood. Nikolaus had the misfortune of having his face to the wind, giving the Chirjun an even greater advantage.
Alba's species of cat is based off of the Serval, an african wildcat.
Last edited by Nick on 23/12/13, 09:53 pm; edited 5 times in total
Xion's Memory The Wizards
Posts : 6669 Join date : 2012-08-28 Age : 30
Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 17/12/13, 11:59 pm
Name: Akihira Nagase, Consul Emissary of the Kayva
Race: Kayva Age: 28
Appearance: (Face, eyes, hair, skin tone, shape, build, etc) [You must be registered and logged in to see this link.] No earrings. Skirt is longer. Breasts more covered. Equipment: (Items such as weapons, dress, armour, any valuables, miscellaneous, and so on) Arm gauntlet: extending up her right arm; forged with magic infused metals to better utilize magical energy. Sword: same as above. Also highly heat resistant to survive Firestorm Techniques. Necklaces: a blue star sapphire one signifying the Nagase House. A red blood diamond signifying the Greater Angel Raz'Griz, Patron of Heroes.
Moral Alignment: (Chaotic Good, Lawful Evil, your characters moral compass if you will) Chaotic Good Theme: (The theme of your character, the kind of thing we may listen to while reading posts)
History: (Your characters history, from childbirth to RP) Akihira was boen into her position. The model student from birth, Akihira was top of her class. Her mother being the Emissary was no small thing. This made her the Consul Emissary, a title she did her best to hold with pride.She grew into politics and fighting, but always took the diplomatic approach...that is, when peaceful discussion went sour, she leapt into aggressive negotiations without missing a beat. She personally defeated five Militia Instructors unarmed and single handedly out-debated half her village over the topic of PDA at the temple - in favor of, that is.
She has come to Easthur with her mother on a diplomatic mission, bringing a company of militia as their honor guard.
Name: Grand Vidanet of Hirsch, Saoirse McKenna of the first Aerial Brigade of Bevoskerund
Race: Human Age: 33
Appearance: [You must be registered and logged in to see this image.] Hair is actually strawberry-blonde hair, but it appears pink whenever she uses magic.
Equipment: Her armor, which has a detachable shield on the left shoulder that extends down pretty well. Made of light but strong alloy...of this time. Her sword, Horizon.
Moral Alignment: Lawful Good Theme:
History: Born in Saxin, Saoirse and her younger sister Anastasia lived alone. Their parents had perished, their mother dying giving birth to Ana and her father in a bandit raid on a military convoy coming to Saxin. They were evicted and lived on the streets for seven years, the two downtrodden and alone. They lived with only each other, and only found solace in each other's arms. Their beds the ground, their blankets thrown out clothing, the two managed to survive on the streets...until it all changed.
Stealing a coin purse, unable to beg enough for food, they went to hide, but were caught by their mark and his friends. A perverted lot, they were about to violate Saoirse, who willingly let them have her in exchange for Ana's freedom, when an elderly gentleman rounded the corner. Seeing the scene, Ana running towards him, five men undressing a malnourished young teen, he raised his hands and unleashed the fury of the elements freezing one, setting another on fire, electrocuting a third, and sending the last ones flying into the air on pillars of earth, which shot back down and let them fall, the man gathered Saoirse and took the sisters to his home.
The man was a teacher at the Order of Elements college outside Saxin, and was one of their searchers; he would search for those who had potential, then invite them to join the Order. Having no other option, the pair agreed, as long as they were kept together. Something the teacher had no qualms about...provided they stole no more.
Two days later, Twelve-year old Saoirse and eight-year old Anastasa were introduced to the College outside Saxin. Their training began immemdiately.
For ten years, both studied hard, only staying with each other. They didn't speak much, their social skills undeveloped, and only found solace, again, with each other. They had no where else to go but home every day, no one else to play with. And, whenever they were done playing outside, they'd go inside to do whatever training they could. It was all they had, besides each other. Able to master each segment more effectively then their classmates, the rift between them and everyone else deepened, as they were seen as show-offs after awhile. When it was just them practicing what they learned most of the time. Giving themselves, what they believe to be, generous breaks the two grew closer and closer, studying together, giving tips, and anything else they possibly could think of that would help each other.
On Saoirse's and Ana's shared birthday, with Saoirse turning twenty five and Ana turning twenty two, they each ended up in the compromising position during a play-dance they had during their meager celebration. What was merely a joke became...weird...as they tripped over their own feet, in all their gracefullness, and ended up with Saoirse's head landing directly on Ana's chest. They laid there, Saoirse's face nestled between her younger sister's bigger chest, before pulling away. Her cheeks warm, she helped her sister up, apologizing. The awkwardness soon past, the two finished their small celebration...with Ana tickling her older sister into submission...which led to them sleeping in the same bed, like they did on the streets, all those years ago.
Two years later, Saoirse and Anastasia graduated from the Order of Elements, with Saoirse being adept in the use of lightning, while Anastasia, who was gifted in magic and the better of the two, was an adept in both fire and lightning. But now, without the support of the Order, the two had to find a niche.
They found it in the army.
Joining the Boveskerund military, Saoirse, who had always been interested in swords since a young age, and played around with a branch, as if it was a sword. Now, she was able to do more. Training in the art of swordsmanship, she found that, as Ana was gifted with magic, she was gifted with weapons. She proved to be a natural swordsman, but her social awkwardness held her back for the first two years. As she and Ana managed to start growing out of their shells even more...but the biggest one was on thier next birthday.
Her sharp mind and leadership skills, now able to be articulated, brought her to the top of her class. But she only graduated mid-level. How she got to be the Grand Vidanet of Hirsch and leader of the First Aerial Brigade was simple.
Saoirse made it.
Having been made a Knight after basic training, due to her magic background, she distinguished herself in border skirmishes, rising a few ranks before she ultimately was given the honor of being the Grand Vidanet of Hirsch was her revolutionising of the Bevoskerund Military by the creation of the Aerial Brigades. Taking the idea of cavalry and then training with the Peryton - Flying elk - Saoirse created an aerial unit that could not only rain down fire and death, but reach danger zones quicker and with more versatility.
As she was promoted, she also was gifted with something else: Her sister, Ana, was made the Grand Knight of the First.
But their celebration turned...somewhere else. Their victories, their past, it all came onto them. They did it together, and they did it alone. Alone they stood. But together. Saoirse made the first move, yes. A simple kiss. it was Ana that pushed her onto the floor.
By the time the celebration was ended, the two had admitted something that had been hidden deep in their hearts since that kiss so long ago.
And, as they go out to battle, the two made a promise: They would return, and they would stay together until the end of time itself
Name: Anastasia McKenna Race: Human Age: 29
Appearance: [You must be registered and logged in to see this image.] Hair is actually strawberry-blonde hair, but it appears pink whenever she uses magic, same as her sister, Saoirse
Equipment: Her sword, Dragonrend.
Moral Alignment: Lawful Good Theme:
History: <Look at Saoirse's for most of it>
As Saoirse was sent to basic for soldiers, Ana was sent to the mages training. She soon proved she was an adept mage, well above most of the walk-ins that were there. She went through training quickly, ending up in an advanced officer's class, much like Saoirse did.
As she dealt with learning more about her magical abilities in the context of military use, like Saoirse did in her spare time, Ana was intricale to the implementation of the first Aerial Brigade, and was assignedas the Second in Command of the unit, not to mention as leader of its Mage Detachment.
And it was her that took the feelings she and her sister shared beyond a kiss, and into something more. Something that they both agreed, was worth fighting for, until their last breathes.
Last edited by Xion's Memory on 23/01/14, 06:43 am; edited 1 time in total
The Meta The Longterm Poster
Posts : 2930 Join date : 2011-05-10 Age : 32
Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 18/12/13, 08:13 am
Name: Talmira
Race: Ljnn
Age: 33
Appearance: At 5' 9" and five pounds less than 130, her hair is of a brown and her skin a near pale complexion, her clothing is conservative but does accentuate her lithe figure. Her hair flows down a bit past her shoulders and her eyes are as blue as the glaciers in the mountains.
Equipment: Her arm guards are of hard brown leather and look like pieces of art painted the green of grass, and her armor is unrestrictive to her movements and of the same material as her arm guards; her chest and back sections are painted a cool blue of the oceans. Her boots are black and and toed with a bit of metal. Her quiver is of green painted leather and fringed with yellow, and her dark wooded short bow is much like a piece of art, making her deeds a work of art. Her black leather sheathes on her hips contain medium length crescents of gleaming metal, but their handles are as plain as dirt. Half of her face is covered with a mask of the color of her chest plate.
Alignment: Chaotic Good
Theme:
History: Born into a poor family in the city of Cathad in the Niy kingdom, Talmira and her family barely made a living in the crafting town. Sometimes they would get harassed by Drie in the area, and often leaving Talmira to pick up the pieces. This lead to Talmira teaching herself archery and self-defense, becoming well enough to defend against the very sporadic incursions by any Drie. She became a somewhat successful thief, spending a small amount of time in the prison system.
When the family had gotten enough money, they decided to err on the side of caution and hoped for a better life and moved to the city of Cantai in Halid. They made a bit more than in Cathad, but still struggled to get by. Talmira had a much more success as a thief in Cantai. After she passed maturity, she decided to become a mercenary, being semi-successful and earning enough to legitimately buying her own bow and arrows as well as her two blades.
At age 29, she found a began to raise a Peregrine Falcon, naming him Vietor (Slovak for 'wind'), and teaching him to hunt and scout for her. After raising him for four years, the falcon can usually be seen accompanying her. Her current set of body armor was also bought with some of her earnings over the years, and at the current age of 33, is currently under the employ of the militia
Last edited by The Meta on 14/01/14, 01:14 pm; edited 2 times in total
Skippy The Wizards
Posts : 4616 Join date : 2011-05-10
Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 19/12/13, 02:19 am
Name: Rúcina (The Quenya (Tolkien's High elves) word for "disorder")
Race: Ljnn
Age: 24
Appearance: Spoiler:
Equipment: A typical wooden shortbow, carved intricately, and a pair of short blades.
History: Born to one of the middle class families of the Ljnn, Rúcina enjoyed his early childhood and was spoiled often. This lead to him having a desire for greater things, and if he saw something he wanted, he would usually have asked and be given it.
Once he had grown older, he understood that something's belong to other people, and so he devoted a large part of his night time to training silently to be a thief. His parents would never find out, for the shame it would bring on the family would ruin them.
He left home at the age of 19 after the relationship with his family steadily broke down and began to roam freely, signing into convoys to get to different Cities or states whenever he needed. Five years of travel toughened him up and helped him develop his skills as both a thief and a fighter. His next stop was scheduled to be in the state of Halid, where he had heard about some interesting items and a lot of profitable opportunities.
FallenSanity The Active Poster
Posts : 1094 Join date : 2012-07-13 Age : 29
Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 20/12/13, 05:31 am
Elves are always popular. Now please keep posting in this thread to Sign-Ups, not small talk.
Moose The Longterm Poster
Posts : 2585 Join date : 2011-07-06
Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 20/12/13, 12:57 pm
WIP WIP WIP wip WIP WIP WIP
Name: Fila Stithos
Race: Otaizen with Boves Heritage
Age: 23
Appearance
Equipment:
Armour
Sword
Secondary Sword
Dagger
Dagger
Dagger
Dagger
Boarding Axe
Flintlock Pistol
Moral Alignment: Neutral Evil Theme: [You must be registered and logged in to see this link.]
History: Fila was born in Trinidad, a small area to the south of Halid nestled on a cliff face. She never really left Trinidad, spending the majority of her childhood within the boundaries of her town. When she reached adulthood, as most do of course, she began to leave the town which had essentially been her entire world, despite being able to see much more from the view of her town. She could see the world, in a sense, but never being able to touch it.
She decided to join the crew of a merchant ship, the Melissa, and finally see more of the world she’d only ever seen from her Trinidad. It was a unique experience to Fila. There was a strict set of rules to follow, laid down by the Captain, and the ship was kept in a mostly good and clean condition, but, a lack of food was never a rarity. The work was not always easy, either, especially with the rather greedy attitude of the Captain. Not only that, working on a Merchant Ship wasn't the most morally correct of positions. When people suffer through disease, famine, war, usually most people feel sorrowful, upset. But, if you are on a merchant ship, you rejoice. Why? Because of profit. Those peanuts worth almost nothing? Triple that when you sell it to somewhere that's just been hit by famine. Suffering allows for great profit, something you have to achieve. While Fila may have never been the best in terms of moral position, her time on board the Melissa certainly did not help.
This went on for about 3 years, before the ship came into contact with a privateer ship...
Last edited by Moose on 24/12/13, 12:51 am; edited 5 times in total
K The Longterm Poster
Posts : 2142 Join date : 2013-06-22 Age : 28
Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 20/12/13, 05:13 pm
Name: Lora (Meaning Sorrowful)
Race: Otaizin Age: 20
Appearance: Standing at 5'8, and weighing 120 lbs, Lora's hair is as black as midnight, and reaches to about her lower back. Her skin is a shade of light brown, and her eyes are bright green. On the left side of her face, she has a scar, running through her eyebrow and narrowly avoiding her eye. Equipment: A Pair of Yataghan Swords Dagger A set of ten throwing knives A set of dark brown leather armour, reinforced with plate on the arms, and a leather hood and face mask.
Moral Alignment: Neutral Evil Theme:
History: Sold into slavery at a young age, Lora grew up being whipped, beaten, and treated worse than an animal. Her owner was an extremely paranoid man, seeing slave uprisings almost daily, and to dissuade them, he would pick two slaves to fight to the death each day. Lora was picked when she was thirteen, against a large Otaizin man, and both were armed with swords. Thinking to end the fight with a single blow, the man swung his sword with both hands, barely missing Lora, who thrust her own sword into his chest.
Lora was picked often, possibly because it was entertaining to her owner and his many guests, but each time she found it easier to exploit her opponents. The strong ones would try to kill her quickly, so she would avoid them until they left her an opening. The smaller ones were cautious, so she'd have to keep them on the defensive. Within a year, she had become a prized fighter, and was picked at least once a week. She found herself enjoying the feeling of victory, and watching her opponents fall under her sword.
While entertaining a particularly important guest, Lora's master pitted her (Now aged Fifteen) against a member of his guards, fully armed and armoured, while she was given a sword and left in her slave rags. Lora was beaten back and cut across the left side of her face before she managed to wound him, putting her sword through his knee, jamming it in his armour as she did. While he struggled to remove it, she took the guard's dagger and slit his throat.
Lora was then purchased by the guest to serve as one of his personal guards. There, she was given formal training with swords, of which she chose to use two, archery, and spearmanship, and properly armed. She became one of her new owners most trusted guards, killing would-be assassins on two occasions. After serving him for two years, there was a slave revolt on his estate. The slaves had finally mustered enough courage to attempt an escape, but it was only a small one. Lora, still a slave herself, saw that it was doomed, and with the other guards, put the uprising down, violently.
A second uprising a year later had much more success. Lora, having earned her master's trust, was chosen to remain by his side while the others dealt with the slaves. However, guards failed, and soon the slaves would have killed them both. So, Lora took her opportunity. She thrust her spear through her owners gut, and left, eventually finding that she could kill for profit.
For two years, she hired herself out as a killer, taking any job if the pay was right, using both her instincts and skills gained over her life of slavery. Eventually, she gained a reputation of being reliable and lethal, under the pseudonym of 'Sorrow', similar to the meaning of her name. She came to Halid for work, having been hired to kill a local slave trader.
Last edited by Kristy Killings on 21/12/13, 01:00 pm; edited 1 time in total
Xazhi The Longterm Poster
Posts : 3243 Join date : 2011-06-03
Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 20/12/13, 11:20 pm
Name: Anotheyn Tasthomh'aebheyr
Race: Breniin Age: 75
Appearance: [You must be registered and logged in to see this link.] 4'0" tall, slim for his race and height. Tan skin, bright golden eyes, long grey-brown hair usually in a ponytail and chin patch. Two silver rings in his left ear.
Equipment: Typically dressed in a hooded poncho of dark grey-tan fabric with a black tunic and pants underneath; black boots. He keeps an ocarina in his satchel, which he likes to play sometimes. He carries three knives, one small pocket blade for whittling, one larger pocket blade for eating, and one Breniin-made bowie knife originally intended for a Standur owner, which he wields more like a sword due to its size. He keeps that one in a sheath on his belt, under his poncho. Lastly, in his satchel can be found an iron skillet, a few wooden vials of assorted spices, and a variety of herbs.
Moral Alignment: Neutral Good? Theme: [You must be registered and logged in to see this link.]
History: In two-sonnet-one-limmerick form, because suck my balls.
“Wither dost the sun cast down its golden rays upon the lands, o sea of profane wealth, where moon lies bright, though not beholden, to guide the seamen there and home again?”
Cantai, crossroad city of travel trade, is where the stage of our tale is set. A mother stands before her son, dismayed, about the guards escorting him she fret.
Anotheyn is the name of this fair boy who came to here from the market where he kept a shop under his father’s employ. He beat a man who tried to steal his tea.
Or tried, but he could not defeat the man, and so came soldiers and trouble began.
Anotheyn, he thus was accused, and known for troublemaking, the guards heard not his side of the story. They took him alone back to his home, which well known to them is.
After a long discussion with his mom and no less reprimanding from his dad, the situation they did soon becalm, he returned to the tavern’s kitchen, glad.
For Anotheyn, he so loves to cook, and prides himself upon his skill and talent, a natural disciple of the hand. But strong wanderlust did this lad torment.
It just so happened in that week, a fight, outside his shop for many coming night.
So did the young Breniin spectate, his interest did never abate. Days after it started, from home he departed. Exciting adventures await.
Race: Race Unclear. Possibly a tall Ljnn or exceptionally pale Maeyr. Potentially Otaizine.
Age: Appears to be in his early twenties (or equivalent thereof by race).
Appearance: [You must be registered and logged in to see this link.] About 6'5, pale dark greyish skin, almost all of which with the exception of his eyes is covered by wrappings and thick robes. Sharp teeth, long grey hair. He never removes his robes for any reason, not even when bathing. His eyes are silver-blue, and his robes are a dark, faded Tan color, as are his wrappings.
An example of his wrappings (just the bandages), which would be worn under something probably a lot like this (with longer, baggier sleeves and pants), which itself would be worn under a thick robe like this if it came down to more mid-calf level. He also wears looser wrappings almost like a scarf which covers his face up to just below his eyes.
Equipment: His clothing, a wooden staff, a satchel, and a large knife which he keeps concealed beneath his robes. Side note: Arnethr does not have any experience with swords; he only knows how to fight with his staff, knife, or magic.
Moral Alignment: True Neutral with Chaotic Leanings
History: Arnethr's history is filled with holes and ambiguities, many of which are intentional, while some are true gaps in his memory. This is the tale he tells of his life...
Arnethr was born to a family of Mages by tradition, his Mother of Energetics and his Father of Arcanics. He learned from his parents the basic properties of magic and how to control it, eventually becoming a novice mage himself. Both of his parents were experimenters in their respective fields of Magic, and were constantly working on new properties and theories in secret. They lived in a three-story wooden tower home in the forest, nearly thirty miles from the nearest city, and there they tested spells, rituals, and the like, and where Arnethr would learn the ways of his parents’ wild magics. His studies ended, however, one summer evening while he was practicing a complex spell to impress his parents. The magical flow destabilized, and before he could even react, exploded, leaving him mortally wounded, and unable to see or hear. Luckily, his parents heard the explosion and rushed to his aid, but it was too late, for the damage had been done. They spent many countless hours, days, months, researching ways to mend him. Finally, they devised a way, and through an risky and untested method of mixing Energetics and Arcanics with their own spells, were able to heal Arnethr, who then was able to return to his studies. As he learned, he began to take to this strange form of Energetic-Arcanics his parents had been developing in secret, and because he was not yet set into any one Order, was able to learn it much more easily than they had. Years later, while experimenting in their lab with untested magics, Arnethr's parents were both killed, their bodies totally obliterated in a blast of mysterious energy. The young mage, in his grief, took to their notes, books, and scrolls, and put forth all his efforts into learning what they had been creating. It took him years of intense study, which took its toll on his mind and body; his hair greyed, he became thin and malnourished, and his mind was foggy on anything but his work. His first and last great mistake came when he needed a subject to test his latest spell on, believing it would make one permanently healthier and grant them great stamina and vitality. One man agreed, and in the lab of Arnethr's tower-home in the forest, he cast. The spell left the man in agony, a twisted and horrific shell of his former self. He died soon after. Knowing he would be arrested and likely executed for this crime, the mage gathered what he could carry and prepared to set out, never to return. He burned his home, including every book and scroll in the lab, except for one, which he keeps with him at all times. Since then, he has wandered the world as a nomad, practicing his magic in secret, perfecting what his parents started, and keeping out of trouble with the law. He has spent time among many people, including the Ljnn, Standur, and Maeyr, and has picked up a lot from them, most of which has gone into the brew of his own mystical ways...
Side note: What a scene might look like to Arnethr using his magic to "see". What we see (assuming this were in color and is in a grassy field): [You must be registered and logged in to see this link.] What he sees: [You must be registered and logged in to see this link.]
Felix The Longterm Poster
Posts : 2920 Join date : 2012-01-07 Age : 26
Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 24/12/13, 04:30 am
Name: Aesop Anastasius Race: Otaizine Age: 30 Appearance: Except with a small scar above his right eyebrow. Height: 6'1 Weight: 210 lbs
Equipment: Two Cutlasses, a Flintlock Pistol, a small purse containing lead bullets tied to his belt Moral Alignment: Choatic Evil Theme: Wherever I May Roam, Shipwrecked Biography: Aesop grew up hard, like his father wanted him to, instead of being pampered like he could've been. His father being a Navy Captain and all. He believed strongly that if you were strict and unforgiving it would lead to better form. Whether it be the men under your command or your son. And since Aesop's mother died during birth, there was none to tell him otherwise. When he reached the age of eighteen his father more or less forced him to join the Navy under his command. Here, along with a few of his childhood friends, he flourished. He was promoted several times for battle efficiency and heroic actions. However he was soon demoted for ignoring orders and drunken behavior. His father, being a man of form and honor, couldn't stand seeing his son act like this. So he decided to speak with him. He sat him down in his quarters and said something like "Son, I want to see you succeed in life. It's why I've been so hard on you. But seeing you act like this... it disappoints me. If you don't straighten up soon and I mean very soon, I'm going to have you removed from my ship. I will not tolerate such behavior. Do you understand?"
Aesop understood, but only the parts he wanted to hear. That night he got together his childhood friends, who like him, didn't fit in and talked about a mutiny. They started spreading the word to the ones most likely to join, which frankly, was most of the crew. Most people don't like harsh punishments and severe restrictions. It took a few days to get everyone together and to silence those few that didn't agree. They got everything set up for it. They'd take the estimated seven men out before letting Aesop confront his father alone. He wanted to put his old man down himself. At the age of 23, Aesop lead a successful mutiny and became the captain of his own ship. A pirate ship to be exact.
Under his command they've grown in strength and numbers. They've pillaged countless ships and ports, causing havoc in their wake. At 27, he's came across a one Fila Stithos, who held her own against him in combat. Which was usual, considering his fighting style. However, his crew bested her's, ultimately leading to her defeat. But instead of killing her, he offered her a deal. Join his crew or... other things. She joined as a new member and has since stayed. In his latest endeavors, he has come across a small shipment of flintlock pistols among other valuables. There was only four of these pistols and only twenty bullets. He split them up amongst his best. Now he's en route to Monali.
Last edited by Arego on 24/12/13, 08:44 am; edited 3 times in total
Dewsaur The Active Poster
Posts : 1054 Join date : 2011-05-10 Age : 33
Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 24/12/13, 04:59 am
Equipment: A satchel that hold herbs and spices for cooking. A gourd filled with pure arctic water from the north. A dagger from across the ocean. A metal/wooden arm buckler sized for a Brennin. A specially made and rare blue scarf made from a very soft yet tough fabric.
Moral Alignment: True Neutral
History: Gejeel was born to parents of poverty. They held their living in one of the grand cities, but it is not known which. Trying to find the coin to feed their young child but unable to find solid work Gajeel's parents had resorted to thievery. As time passed jobs grew but their long exposure to the path of stealing had led them astray and thus became their life source. Gajeel had grown up following and learning from his parent as they traveled the forest and cities. One ill day travelling in the forests Gajeel's parents were caught stealing from some Standur and Otaizen who were camped together on their travels. Angry and unforgiving they killed his parents without second thought leaving the young Brennin to fend for himself in the wild. Scared and alone Gejeel ran into the wood until the first sight of light where he crouched into the fetal position and cried till he fell asleep. The next few days were a blur, the forest never changing as his feet took another step. Weak from his travels the young brennin collapsed on the ground nothing defending him from nature. For two days Gajeel laid on the ground unconscious until he was found by traveling mage who was on his way back to his guild. Seeing as the brennin was alone and no parents the guild decided to take in Gajeel and train him as an apprentice.
For years Gajeel was school in the arts of life and education along with training in the ethereal ways of the Elemental. When it was time for him to learn what path he wanted to take he chose the path of life and thus started his future in the element of water. On his voyage to mastering the element of water Gejeel traveled the world under his new found master, the very one who rescued him when he was just a toddler. Through his hundred year travels Gajeel had traveled the world and across the vast seas. During his travel Gajeel mastered his main element of water and entering the next level into becoming a cryomancer. Through his many quests and life Gajeel was well known in the Guild of Elemental and the kingdoms for his abilities.
Now 173 Gajeel lives at the main guild taking on errands and mission that are requested.
Janitor Member of the Community
Posts : 914 Join date : 2012-08-20 Age : 29
Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 07/01/14, 05:41 am
Name: Jorgen Garr'k
Race: Boves
Age: 34
Appearance: Both his eyes and hair share a similar dark brown, he has a muscular build and stands at 6'6" and weighs well over 200lbs.
Equipment: A large two-handed sword which is heavy and just sharp enough to cleave an unarmored man clean in half, if used in the right hands.
A hatchet for when things get too close.
He wears little armor except on the left side of his body, where he has a large pauldron, gauntlet and half of a chest piece covering his heart.
A bone pipe with Celtic style carvings in it.
Assorted traveling gear: Sleep roll, usually a few days of rations, 30ft of hemp rope,
Moral Alignment: Chaotic Good. He believes in freedom for everyone and that sometimes law and order isn't always the best way to handle things.
Theme:
Spoiler:
History: Born a bastard child in a small settlement in the north, there seemed to be little hope for the fatherless child and once his mother died from a disease that was unknown to the village healer, the little hope that was there now seemed completely lost. But, one of the locals, a stablemaster and his wife, took the child in and cared for it as their own. The child whose name was Jorgen, the name his birth mother gave him, adopted the surname from the two villagers when he got older. In his age, Jorgen seemed to just keep growing, some people thought that maybe he was half-Standur, but no horns sprouted from his forehead.
Once he reached the age of sixteen, he moved to a district on the coast, working on the docks, loading and unloading shipments from large ships from other cities on the coastlines. Eventually, someone took interest in Jorgen's large build and hired him as a personal guard around the city. The jobs that his employer gave him weren't always entirely legal, shaking down businesses and such. Jorgen never felt right about what he was doing so he stopped. His boss didn't want Jorgen saying anything to the guard, so sent an assassin to kill the beast of a man. When the killers first arrow missed its target's heart, Jorgen went into a rage and killed for the first time. A town watch guard witnessed only half of the encounter and tried to apprehend Jorgen. Being too afraid of what would happen if the law wouldn't see his side of it, he knocked the guard out and ran then escaped the city.
At the age of twenty-two Jorgen fled south, toward the land of Uzekidan, a place where he had met many from, when he worked on the docks. He sought out friends he made, but found that the plagues he had heard stories about was worse than he once thought. Instead, Jorgen stayed in the neighboring land of Uzeduel. It became hard for him to find much honest work, so he used all the coin he had to buy himself a weapon and offered his services to travelers around the towns of Uzeduel. It was good work, Uzeduel did have a large militant force, but they couldn't always assist people the way a payed-fighter could. So, for the next decade he worked as a mercenary, traveling across the land lending his blade, making the occasional trip to Fort Jiyiyad to dump his money on drinks that weren't watered down, like you'd get in many taverns outside of the city.
Teria The Oldest Crones Alive
Posts : 13169 Join date : 2011-05-10 Age : 24
Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up 07/01/14, 09:09 pm
Name: Airo Phel Age: 28 Race: Otaizine Appearance: [You must be registered and logged in to see this link.] Appearance notes: No guns. Has a cloth mask with the design of a shark's mouth around his neck. Equipment: [You must be registered and logged in to see this link.] Top one Moral alignment: Neutral Evil Theme: [You must be registered and logged in to see this link.] History: Airo always grew up with an alternate side of him, a part which went by the name of Moyar. He always lived with this other personality of his, this predatory nature of his that came out randomly. Eventually, he managed to make a deal with his alter ego; whenever Airo put on the mask of a shark, Moyar could have full control until the mask came off. This managed to create a balance between the two of them. Any time Airo wasn't confident, he put the mask her wore around his neck on, and brought out his darker side, although the two will talk to each other constantly in their mind. As they grew older, they decided to become mercenaries, doing oddjobs for hire that involved force or security work. This lead to them providing security for a merchant when pirates attacked the ship. Despite losing, Airo and Moyar killed many of the attacking crew, so much that the captain offered them work. They took it up and became full pirates, plundering and raiding ever since that day.
Name:Moyar Phel Age: 28 Race: Otaizine Appearance: [You must be registered and logged in to see this link.] Appearance notes: No guns. Has a cloth mask with the design of a shark's mouth on it over his lower face. Equipment: [You must be registered and logged in to see this link.] Bottom two Moral alignment: Chaotic Evil Theme: [You must be registered and logged in to see this link.] History: Is the alter ego of Airo Phel. As the duo grew up, they always bickered. Airo wanted to do things semi-normally according to society, Moyar wanted to do things the more primal and natural way. As in taking out the weak and giving no mercy. This trait served them well as mercenaries and pirates, as Moyar could wield a sword and axe combo very effectively. Airo could only ever handle a simple cutlass, but Moyar was much more in tune with violence, and so he has his own cutlass and axe, which only he ever uses.
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Subject: Re: GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up
GDRP - Book One: The Caspialga, and the Tribal Wars Character Sign-Up