You have been captured by an unknown assailant. You wake up in a room that is not your own. A well crafted room that is furnished with very expensive furniture that you would only see in mansions. You wipe the sleep from your eyes, banging your head to try to remember what had happened to you. A sudden flash of a memory breaks into your mind. You hurriedly take to your feet and look yourself over, checking yourself for any injuries. A sturdy looking table with a brilliant white piece of paper catches your attention and you walk to it. You hope for information and yet you find yourself looking down the barrel of despair.
Upon this sheet of paper is all of your information. Your name. Your home. Every minute detail of your being stares you down. You begin to shake. You crumple the sheet up and toss it. You find an old oak door and rush to it. Your hand falls upon the handle and you try to turn it, but as you try your hardest the handle does not yield. You begin to bang at the door in frustration. A voice suddenly breaks in-between your loud bangs.
"The Master has given you all that you need to escape this room." A very proper voice rings out.
You turn around with a shudder, expecting someone to cave your skull in. However, this expectation is shattered as soon as you gaze upon the source of the voice. A very dapper looking being appears before you. Dressed in a suit and tie. His dark hair is slicked back. A monocle lays over one of his eyes and a mustache caresses his upper lip. His voice and appearance reminds you of a butler. With a flourish, he bows to you. During this flourish, you notice something a bit off. As if his body had detached from itself and had quickly caught up in a split second.
"If you wish to leave this room, find the keycard associated with the lock on your door. Please, do not cause this structure any harm." The Butler says as he returns to his regular standing position. He points to the "lock" which resembles a credit card scanner. "You may leave once you find the keycard." The Butler continues.
Not satisfied with his demands, you attempt to throw a punch. You expect to feel flesh and bone hit your closed fist, but you observe your hand and your arm passing straight through The Butler. Not only that, but you also observe the same phenomena that had occurred before. For split seconds it appears as though his body does not align correctly with the rest of himself. With the momentum from the failed attack pushing you, you fall to the ground. This action rewards you with a sigh from this strange man.
"You may leave once you find the keycard." The Butler repeats in an annoyed tone. You blink and as suddenly as he had come, he vanishes without a trace. With no other choice, you reluctantly follow the directions of The Butler and you find a keycard placed under your pillow. You swipe the card at the lock and a ringing sound envelopes the room. A confirmation sound follows and the sound of the lock disengaging is the last sound to echo. You try the handle once more to find the old oak door gives way to your push.
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Your experience may have been different, but know that you have been captured along with others. You find yourself in the interior of an opulent mansion with all of the amenities one would need to survive. You will meet up with the others and you will be plunged in a situation that will be engraved in your memory until the day of your passing. Your priorities will be to figure out who captured you and how to escape the mansion. I ask that you send the bios of your characters to the DM.
This RP is designed to be partially structured. For the most part, you live in a "slice of life". This will have no structure and will be used to get to know the other characters. You are free to do whatever you please in this time. This life will be interrupted periodically with dastardly acts of murder. Murders will usually occur at some point after a motive is given. It is up to the players to figure out who committed the murder and sentence those who are "marked" to death. The only feasible way to perform this part of the RP is by organizing the players, randomly rolling the murderers and the victims, using the PM system and trusting people to not give away their roles. The ones who are marked will have to provide the DM with the details of the murder so they can dissect it and create an autopsy report.
This is the layout of the mansion. It took 1000000 hours in MS Paint to make.
The little grey building in the grassy area next to the large pond is the storage shed for gardening tools.
The area not labeled staff like the rest of the rooms around it is a laundry room.
The large diamond in the grassy area is a pagoda sitting area.
There is a locked door in front of the main sitting area which leads into the main entry hallway which ends in another locked door.
All of the residential rooms will be filled in as people join.
The area above the Dining Hall is indeed a Kitchen
The Gallery has a lot of nice paintings on display.
The Lounge has a variety of alcoholic drinks as well as a sitting area.
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Character Sheet
Can be you or an OC.
Name:
Age:
Gender:
Nationality:
Appearance:
Other stuff if you want it divulged: