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| Sen's idea for a Halo4 RP (Multiple people added stuffs) | |
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Colgate The Active Poster
Posts : 1073 Join date : 2011-08-24 Age : 27
| Subject: Sen's idea for a Halo4 RP (Multiple people added stuffs) 04/11/12, 10:50 pm | |
| Halo 4 Rp Possible Plans
Idea 1: The Forerunner Device
Around the same time Master Chief is woken from Cryo onboard the UNSC Forward Unto Dawn a small group of three surviving UNSC ships come across an unknown Forerunner artifact drifting in space. The UNSC Alcatraz (A Frigate) sends a Pelican to investigate, however, it is destroyed as it attempts to ‘go through’ the artifact. While the three ships observe the artifact, the Storm Covenant Ships which they had escaped arrive via Slip space. Alcatraz, knowing they can’t fight off the now arriving ships, attempts to go through the artifact, which they have nailed down to be some sort of portal. They manage to go through successfully. The Second Ship, (Another Frigate) Big Ben takes damage, however is covered by the third and final ship (A Destroyer) UNSC Hollow, and therefore also makes it through. However, Hollow is destroyed and fails to make it through. The small band of five Covenant ships then also follow through into the Portal, attempting to stop the Humans getting hold of whatever Forerunner technology lies ahead.
Several Days later, UNSC Eternal arrives at the site of the small conflict. Upon arrival, they send a Pelican to investigate the wreckage of Hollow, which comes back on information regarding the Pelican, and the Covenant ships that attacked. Yet, the artifact is different to original reports, it is much smaller, unable to fit a cruiser, destroyer, any kind of ‘big’ ship in. Eternal, then sends it’s onboard Spartan IV’s, Marines, ODSTs, as well as Onboard Elites in an attempt to help further build on the Human-Sangheili Relationship, into the ‘Portal’ onboard several Pelicans. The first of the Pelicans is damaged, but manages to make it through, the rest getting through fine.
There is one problem, however. This ‘Portal’ as it was described by the crew on board Hollow seems to have its ‘receivers’ at several different points, meaning the Pelicans didn’t, well arrive together. The same can most likely be said about The UNSC Ships as well as the Covenant ones.
Idea 2: The Insurrectionists
The Spartan IVs are deployed against the insurrection, which has regained strength and taken it’s chance to organise into one group while the UNSC is trying to recover from the Covenant War. The Spartans prove to change the war, again, and a squad is being prepared to assassinate the leader of the insurrection, General Alladeen. (Dictator FTW). The squad was suddenly pulled from the mission, and reassigned. They, along with many other Spartans, were sent to secure what looked like a Forerunner artifact. The team found the location of a Forerunner world. Seeing this as an opportunity, Captain Samson of the UNSC Remember it Later, set course for the world, recalling the Spartan team.
Upon entry to the world, the initial recon team discovered Forerunner technology, mostly intact, and reported this back to the ship, before contact was lost.
Spartan team Warhorse, the fast response unit of the Remember it Later, was deployed soon after, with orders to recover the recon team or find out what happened.
Team Warhorse has 3 Sections, each containing 4 Spartans. Blue Team: Alexis S-631 (leadership specialist, except in bed) -Blue team Leader
Red Team:
Green Team: Lyra S-309 (Long Range Specialist) -Green team Leader
With Warhorse deployed, The Remember it later deployed it’s marines to establish a firebase on the ground, and to provide support for the Spartans if they needed it. It is also worth noting, in an attempt to help build better relations with the ‘alien races’, small groups were allowed to follow with the the Spartans and the Marines firebase.
The planet is varied, with large oceans covering it. The continent that the UNSC’s forces landed on is mostly Jungle and Swamp. There is also a large clearing near the Firebase, which appears to be the site of a Forerunner town or village, and is also the site of an unexplored Facility, which is where the Recon team went missing.
Idea 3: The Simulator
(Note, this idea hasn’t really had much though, because it’s an odd type.)
Several teams of Spartan IVs are deployed in what is known as the ‘Training Area’, which is a pretty simple name. The teams are set various objectives, securing prisoners, Capturing the enemy base, wiping the enemy out.
CTF- Flags must touch to count as a cap --Eliminations: One “Life,” 5min time limit. 1 cap win --Standard: Three caps, round resets on a cap. 3min rounds --Mobile: the flag is a prototype vehicle with unique properties, able to be driven around. Enemies must secure the flag by taking it and driving it to the other vehicle. 1 cap wins, 30min timer
Assault- objective must be placed within correct area --Flags: Plant your flag in the enemy base. --Demolition: Detonate the enemy base’s reactor through any means necessary --Evac: Carry a ‘wounded’ soldier to the evac zone. Must be within the zone as the timer hits. --Infiltration: One or more soldiers must get to a zone within enemy base. Other soldiers do not matter. Infiltrator has one “life” --Horde: 30 minutes, one sided, defenders have one “life” attackers have no limit. Those ‘killed’ must go back to their starting area and wait for ten seconds. Attackers only need to touch the flag
Skirmish- Kills based --Reinforcements: The team that has the most live soldiers at the end of 15min wins --Engagement: Standard deathmatch --Objectives: random objectives from any other simulation will appear at random times. No time limit, go until all soldiers are dead
Ender’s Game: Young kid who is determined to be the...well, savior of mankind. He'll kill off the enemies who are threatening our existence. So, they (those in charge) take him to military training school now what they do is, control all the events in the school, even those outside of the simulation rooms to condition and tain him into what they need him to be so they set up fights between him and other kids, conflicts with those in his squad and those in other squads pair him up with people who have the personality needed to shape him
basically, we do that with a squad in this
Idea 4: The Crucible While out on an exploratory mission to the reaches of the Milky Way Galaxy, to sectors previously uncharted, the UNSC frigate Star Oddessy comes upon what appears to be a Planet of some sort, approximately half the size of Earth's Moon. Initial scans from orbit report that the planet is Hollow, mostly Mechanical, and contains some form of intelligence, natural or artificial, inside. The Oddessy spends several weeks in orbit, trying to unlock the planet's secrets. They record all the data they can, but something is amiss. All comms are absolutely fried, save for the ship's internals and short-range personal comms. Eventually, the Planet begins to shift. A large area on the Surface in the rough shape of a Hexagon begins lowering into the ground, and pulls apart, revealing a tunnel. Having no idea how long the gate will be open, the captain orders the ship through. Inside, they discover a brightly-lit megametropolis, sprawling with buildings and courtyards, highrises and ravines, fields and forests, and everything in between. But something seems strange about it. Each of these features seems to belong to an area with a certain theme to it, and these themed areas are not only placed as if over a Game Board, but are lit with white, Blue, and Red lights, and most are perfectly symetrical. The planet itself seems to have a huge ring around it's equator of black light, dividing the entire world into two symetrical halves. Just when they are ready to begin studying this strange place, a Covenant Battleship is seen on the opposite of the interior. Before they have a chance to react, a Comm Frequency is opened by a third party. The ships are guided to giant docks in the center of their respective sides of the interior, where they are shocked to find an armory of weapons and vehicles of neither Covenant nor Human design. A voice broadcasts over the comms again, informing both parties over a few-hour lecture that they have entered CONSTRUCT-128VA-9: THE CRUCIBLE. They are told that the world functions as a giant game board, where both forces are to fight to the death for control of each sector, gaining access to better weapons and vehicles as they progress, with the ultimate goal of taking over the enemy's entire planet-side, and wiping them out entirely. The sectors on the UNSC and Covenant halves of the world light up Red and Blue respectively, and the gates around the Dock open. Marines, Grunts, ODST's, Jackels, Sangheili and Spartans pour out onto the battlefield and begin the giant game of war that is The Crucible.
Notes: Each Sector is the approximate size of Skyrim's city of Whiterun. Some are Urban environments of seemingly Forerunner architecture, some are Rural and some are complete Nature. There are Forests, Suburbs, Canyons, Highrise Cities, Hills and plains, and everything in between. The closer to the Equator, the more natural things become, while closer to the Poles things become more Metropolitan, with some exceptions like villages and the like. The Weapons and Vehicles described are effectively Forerunner replicas of Human and Covenant equivilants. However, both sides are allowed to use whatever they brought in with them as well, with the exception of the Ships (the Frigate and the Battleship), or any weapons of mass destruction (nukes, atomic bombs, the like). Sentinals patrol the skies, but seem to not be doing much of anything. They do not interfere with the games at all.
Last edited by Luna on 05/11/12, 02:44 am; edited 1 time in total | |
| | | Xazhi The Longterm Poster
Posts : 3243 Join date : 2011-06-03
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 05/11/12, 01:34 am | |
| Idea 4 was mine, thank you. | |
| | | Felix The Longterm Poster
Posts : 2920 Join date : 2012-01-07 Age : 26
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 05/11/12, 02:23 am | |
| I say number 1 Then number 4 | |
| | | Moose The Longterm Poster
Posts : 2585 Join date : 2011-07-06
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 05/11/12, 07:59 am | |
| Kings terrible title summary.
Let's summary here then.
Idea 1: Mine
Idea 2: King
Idea 3: I'm not sure, but I know a few people have worked on it.
Idea 4: Xazhi
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| | | Dewsaur The Active Poster
Posts : 1054 Join date : 2011-05-10 Age : 33
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 05/11/12, 12:27 pm | |
| I personally like the last two. So here is my question, to my knowledge i thought only the infinity has sp4a | |
| | | Colgate The Active Poster
Posts : 1073 Join date : 2011-08-24 Age : 27
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 05/11/12, 01:52 pm | |
| No, there are some on Infinity, but there is an entire section in the UNSC for them. | |
| | | Dewsaur The Active Poster
Posts : 1054 Join date : 2011-05-10 Age : 33
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 05/11/12, 05:09 pm | |
| So infinity was just the first to utilize Spartan fours | |
| | | Moose The Longterm Poster
Posts : 2585 Join date : 2011-07-06
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 05/11/12, 05:38 pm | |
| They got them before they were officialy released, so to say. | |
| | | Dewsaur The Active Poster
Posts : 1054 Join date : 2011-05-10 Age : 33
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 01:12 am | |
| so are we gunna vote on an idea and get this started or what? | |
| | | Skippy The Wizards
Posts : 4616 Join date : 2011-05-10
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 01:15 am | |
| We still shouldn't make this. There's been other ideas floating around for a lot longer than this. They should be taken to the voting before this. | |
| | | Dewsaur The Active Poster
Posts : 1054 Join date : 2011-05-10 Age : 33
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 01:19 am | |
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| | | Skippy The Wizards
Posts : 4616 Join date : 2011-05-10
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 01:25 am | |
| I was thinking more of IDeas that are in the Ideas board that have been sat there a lot longer. | |
| | | Dewsaur The Active Poster
Posts : 1054 Join date : 2011-05-10 Age : 33
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 01:31 am | |
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| | | Felix The Longterm Poster
Posts : 2920 Join date : 2012-01-07 Age : 26
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 03:11 am | |
| Such as Garth's Fall of Man Resistance thingthatIdontknowtheentirenameof «.« | |
| | | Tenébrís Apprentice Story teller
Posts : 519 Join date : 2011-05-10
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 05:28 am | |
| Could do a RP revolving around Spartan Ops as well :3 | |
| | | Teria The Oldest Crones Alive
Posts : 13169 Join date : 2011-05-10 Age : 24
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 06:50 am | |
| Idea 3 was mine. I worked on it the most | |
| | | Dewsaur The Active Poster
Posts : 1054 Join date : 2011-05-10 Age : 33
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 04:12 pm | |
| well the thing is how many people know about resistance. I have only played the first one so I have no clue about it. compared to all of us who got halo 4. | |
| | | Felix The Longterm Poster
Posts : 2920 Join date : 2012-01-07 Age : 26
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 04:34 pm | |
| I haven't played or heard about any of the games, but what Garth wrote I pretty much get the picture. I dunno if anyone else does though. So I see your point Giga. | |
| | | Skippy The Wizards
Posts : 4616 Join date : 2011-05-10
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 04:37 pm | |
| Even so, it's unfair that this should take precedence over others that have been waiting. | |
| | | Dewsaur The Active Poster
Posts : 1054 Join date : 2011-05-10 Age : 33
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 04:39 pm | |
| i see what you mean skip. Im just saying thats its easier to make an rp that everyone is familiar with. | |
| | | Moose The Longterm Poster
Posts : 2585 Join date : 2011-07-06
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 05:00 pm | |
| Well, considering none of the other ideas have gone to put themselves into ideas, I see no reason why this one should wait in line. | |
| | | Teria The Oldest Crones Alive
Posts : 13169 Join date : 2011-05-10 Age : 24
| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) 12/11/12, 10:37 pm | |
| Throw it into voting, see what happens. Put like an option for each idea, a fifth for no, and then a sixth for if anyone else has any ideas. | |
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| Subject: Re: Sen's idea for a Halo4 RP (Multiple people added stuffs) | |
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