Halo Roleplay A good community based around general roleplay. We're accepting of any and all who love to write, read, and share! |
|
| Harmony of Imrender: Character Applications Threads | |
| | Author | Message |
---|
FallenSanity The Active Poster
Posts : 1094 Join date : 2012-07-13 Age : 29
| Subject: Harmony of Imrender: Character Applications Threads 20/04/15, 10:42 am | |
| NOTICE: YOUR CHARACTERS WILL NEED TO BE APPROVED. YOU SIMPLY MAKING THEM WILL NOT SUFFICE. IF I DO NOT DEEM YOUR CHARACTER FIT, I WILL PM YOU AND YOU WILL NEED TO MAKE CHANGES. THAT IS ALL. - Code:
-
[b]Name:[/b] [Tips: Dueise language is similar to German, Cadajoppian to Arabic, Gelshan to Hindi, Ordeler to Slavic, Volfine to Indonesian, and Kurhyt to Hausa. Keep this in mind when creating names.]
[b]Age:[/b] [Tips: Volfine reach maturity at the age of 11, and tend to live to 40. Cadajoppian, Duesie and Gelshan reach maturity at 16, and tend to live to 70. Ordeler reach maturity at 21 and live to around 100. Kurhyt reach maturity at 17 and live to around one hundred and thirty.]
[b]Race:[/b] [Tips: Volfine are the only playable race in Chapter 1. Duesie, Cadajoppian, Gelshan, and Kurhyt are playable in Chapter 2. Ordeler are playable in Chapter 3.]
[b]Nationality:[/b] [Tips: Volfine have not migrated outside of their Packs. Kurhyt are native to the mountains, but not entirely uncommon out of them. Cadajoppian people make up over 90% of the population of Somargun, and less than 5% of almost every other Kingdom.]
[b]Occupation:[/b] [Tips: Volfine are very similar to hunter-gatherers and agriculturalists, and do not have common employment opportunities like kingdoms do. Somargun runs a major trade caravan route, and most people will be involved in it.]
[b]Family History:[/b] [Tips: Mother and father, as well as basic historical outline of the family.]
[b]Appearance:[/b] [Tips: Volfine are tall and broad. Kurhyt are short and often fat. Ordeler are lithe and considered hideous.]
[b]Background:[/b] [Tips: This will be up to you. Chances are I'll discuss it with all of you as you post.]
--- --- --- The Packs of ImrenderEight Packs reside within the lands of Imrender, nestled in the poorly habitable yet rich plains. Though the Volfine population has dwindled in wake of the wars, and the culture is dying, they remain strong and resolute, and will remain so for as long as their Chieftains deem fit. One can only hope they do not break under the pressures of their enemies. - Whites Pack: Before the first written word of the Volfine, legends existed all across the continent of 'White, Grey, and Black men of wolven make.' They, like their kin, were named for the colour of their furs, and from the earliest time of the Volfine, the Whites controlled the far northern Packs, with a Grand Chieftain watching over the cold lands. Though never as domineering of a presence as the Greys or Blacks, and certainly not the most respected of the three Packs, the Whites have always upheld their integrity, and even now in the face of war that suffer barely, proud to defend themselves but not willing to die in the name of petty vengeance; something very important for a nation that has lot hundreds of kilometers of its old territories.
- Grays Pack: The Grays were the historical representatives of the Volfine; an explorative people, they often found themselves in sight of other races, and spread their word as much they could. The Grays have a vivid history, and at one short period where a trade power in Imrender, back when they stretched from the Six Sons to the Twin Mothers, and formed what was the first and only Volfine navy. The Grays reduced in size when the Blacks became a military presence, but they have never stopped being important, and their Grand Chieftains have always been the heads of the Chiefs Triumvirate. It was within the Grays Pack that the legendary Lord Chieftain was born, and still to this day songs are sung like 'The Last Grays' and 'The First Wolves.'
- Blacks Pack: The Blacks were once no more than a meek forest dwelling folk, Volfine who troubled themselves to learn and develop. When they were pushed out of the forests, they had to survive on the plains, and so turned violent, attacking all those around them, and for a short time they caused the Mottled War, in which the Grays, Blacks, and Whites all clashed against each other. It wasn't until the Lord Chieftain arrived and united the three Packs together and struck a number of victorious blows against the invaders that peace came, even if only for a while - but now the Blacks yet again taste power, and are hungry to exert it.
- Ohian Pack: A young Pack that split off from the Grays early in the Invasive Era, the Ohian are a passive people who prefer to turn aside the issues of war and politics and instead focus on their own wellbeing - something that was clearly not safe when their control over the lakes was taken by the Preicherg. Though the two managed to settle things with a treaty of peace, the Ohian have never truly recovered from the disastrous event, and are little more than a small, wandering, confused and scared Pack of Volfine now.
- Mun Pack: Few Packs can claim to be as intricate and mysterious as the Mun. They, unlike others, did not split off from the Grays, Blacks, or Whites; they simply appeared in the plains, and not in a safe or valued land at that. Known as the Hunting Realm, the Mun sit on a land inhabited by deadly and dangerous animals, and as the rare wildlife of Imrender has been hunted and pushed inwards, they have headed for these very grounds as well. The Mun are an uncommon sight, but when one sees those scared, muscle bound towering figures, they know who they are.
- Huth Pack: The Huth Pack was one that arose as soon as the Lord Chieftain was slain, as it surrendered almost instantly to the Herzkia. Though the Huth had always been a people in Imrender, never had they held sway over a Pack, and now that they did they were violent, attacking those around them and acting distasteful and brutal for near to no reason. Fears in the Packs exist that the Huth are funded by the northern kingdom, and above all else, fear that they will adopt culture and surrender lands that have for so long been vied over. If that happens, it would seal the beginning of the end.
- Shan Pack: The Shan were once a noted aspect of the Grays Pack, young and strong and ever wondering. Their wonderment had led them to Somargun not long after Preicherg took the Six Sons, and when they met the Somargun they were horrified and insulted by the status of the people in the nation, and it was not long before the two groups had a falling out, and the Somargun were drawn into Imrender, and soon they crippled the Shan, and changed the face of the regions politics for good.
- Ralieo Pack: Ralieo cut itself from the Grays not long before the wars reached their current peak, and had troubles dealing with the Brabmen, Herzkia, and recently even Somargun, somehow. The Ralieo stick to many of their original cultural ideals, including the ancient concepts of fighting that the Volfine eventually dropped, wrestling. Though their history is certainly one filled with violence, and with tragedy, Ralieo stands like a shield to the immense western powers, playing a game of politics better than any of the other Packs. They alone may reclaim the entire west of Imrender.
Approved Characters:Yura Wira, Male, Volfine, Shan Pack - Skippy
Last edited by Admiral Fuuko on 28/04/15, 10:43 am; edited 3 times in total | |
| | | Skippy The Wizards
Posts : 4616 Join date : 2011-05-10
| Subject: Re: Harmony of Imrender: Character Applications Threads 20/04/15, 10:54 am | |
| | |
| | | Skippy The Wizards
Posts : 4616 Join date : 2011-05-10
| Subject: Re: Harmony of Imrender: Character Applications Threads 20/04/15, 10:54 am | |
| | |
| | | Skippy The Wizards
Posts : 4616 Join date : 2011-05-10
| Subject: Re: Harmony of Imrender: Character Applications Threads 20/04/15, 11:15 am | |
| Name: Yuda Wira Age: 17 Race: Volfine Nationality: Shan Pack Occupation: Tracker, Scout Family History: Yuda's family has always been one of the more respected families in the Shan Pack, leaving many with expectations about Yuda that he has not yet lived up to. They were the second family to join the Shan Pack after the death of Lord Hound. His grandfather was renowned as one of the great hunters of his time and his father was known for his involvement in taking land from the Mun Pack whilst Somargun grew. His mother is a respected healer within the tribe. Appearance:- Spoiler:
[You must be registered and logged in to see this image.]
Around 6'3. Background: Yuda was raised in the spirit of hunting, learning how to track and stay hidden amongst the local land. He never excelled above his peers but proved himself to be an adequate member of the tribe. He has been involved in many hunting parties and is often sent to scout the outer rim of the Shan territory with his tribe-mates. | |
| | | N The Longterm Poster
Posts : 3589 Join date : 2011-05-13
| Subject: V.2 24/04/15, 09:36 am | |
| Name: Nyrav Omja Deodarr Sanskrit based name~
Age: 17 Matured
Race: Volfine
Nationality: Tribe or Tribeless I have two ideas about this, I'm going to write both out and send them to you (probably the middle of next week). So far-
Tribe: Ohian Pack, Oha-Nilalochan Tribe A tribe made up of mostly spirituals/shaman-folk i.e. volfine in their mid to late 30's.
Tribeless: [Exile/Death_of_Tribe(NatvsInv)/Exodus]
Exile: Nyrav was exiled from his tribe for misdeeds of his family. After his exit from the tribe and the cutting of ties, he entered the woods alone. Shamed by the actions of his father's family and punished by their betrayal. He survives a lone volt in the wilderness, hunting and eating small game for his meals.
Death_Of_Tribe: Nyrav's Tribe was destroyed by the invasion of a large predator. Their scouts had failed to notice the slow advancement of a large predator [name unchosen]. With the territory of this predator growing, theirs was shrinking, but one of the scouts, a member of his father's family, was shirking her duty, and unwittingly allowed a large number of encroaching predators into the inner-ring of the tribe's territory. The predators attacked and killed most of the tribe, leaving the remainder scattered and worse for wear.
Death_Of_Tribe: Death by disease*
Exodus: encroachment of predator leads to the tribe moving locations*
Occupation: Shaman* (?) Hunter, medicine-man* (?) I have no idea if the Volfine have shamans or what their religion is, if it's like historic/non-modern indonesians, that'd be cool, but I need some indication here.
Family History: His mother and father were reasonably respected within the tribe. His mother was a gatherer of herbs and food, his father, a poor farmer whose seed never seemed to take quite so well in the earth. On his mother's side, his grandmother was a skilled midwife and herbalist, his grandfather a skilled medicine man. On his Father's side, his grandmother, was a scout who liked to stray from duty, his grandfather a seeker of shiny gems in rocks. Going back on his mother's side, his great-grandmother was a well-respected, and easily angered, healer and wise-woman, as was her mother, and her mother before her. He has two uncles and one aunt, brothers and sisters to his mother, and three uncles, brothers to his father. His mother's side is predominantly made of healers, gatherers, artists, inventors and the like. His father's side is predominantly made of scouts, warriors, fighters, farmers, and tradesmen.
Everything is in the past tense~
Appearance: 6'4", broad shoulders, blue eyes, light-brown skin, light-gray hair/fur notable features: small hands, small feet
Background: Nyrav Omja Deodarr considered everything as part of a bigger picture. In this key thought, he tried to help out around the tribe in the smallest of ways. From moving baskets to more convenient locations when he saw that someone was in need of one, or making sure hunting supplies were well-prepared for hunting. He tried to make things smoother in transition, he accompanied the hunters of his tribe on hunts, he followed the gatherers on the search of herbs and plant-food. He followed the scouts, trained with the warriors, fished with the fisherman, farmed with the farmers, stood with the traders when neighboring tribes brought goods and crafts. He sat in with the chief on matters of inter and intra tribe justice. He followed the Shaman into the world of dreams and spirits, the medicine-man into the world of the body and its ways. But he never decided what he wanted to do to help his tribe. To take on as his one job, to help maintain the way of life. He was indecisive. The Shaman, in her infinite wisdom, told the chief that some in this life could be made to choose, but had to discover their calling. So Nyrav quietly helped the tribe in the small ways, never settling for one specialized task. The Shaman, and she knew this to be true, saw that he was beginning to lean towards the world of spirits and of medicine.
[Tips: This will be up to you. Chances are I'll discuss it with all of you as you post.] | |
| | | Sponsored content
| Subject: Re: Harmony of Imrender: Character Applications Threads | |
| |
| | | | Harmony of Imrender: Character Applications Threads | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|