Subject: GDRP - Book One: Norrburahki Character Sign-Up 04/07/13, 06:02 pm
READ THIS SHIT ALL THE WAY THROUGH
Name: (I'm gonna assume you guys know what this is)
Race: (Maeyr, Standur, Ljnn, and Breniin are four races yo can choose from, and of course Humans) Age: (Not hard to understand)
Appearance: (Face, eyes, hair, skin tone, shape, build, etc) Equipment: (Items such as weapons, dress, armour, any valuables, miscellaneous, and so on)
Moral Alignment: (Chaotic Good, Lawful Evil, your characters moral compass if you will) Theme: (The theme of your character, the king of thing we may listen to while reading posts)
History: (Your characters history, from childbirth to RP)
Maeyr:
Plains Folk. Avg. Height: 6’4-6’8 Avg. Weight: 190-240 lbs Language: Meyyrin Traits: Dark, reddish-brown, tough skin like hide. Black hair, dark grey eyes. Strong and lean, natural runners. Excell at long-distance runs while maintaining a good speed. Large lungs and hearts compared to other races. Culture: Relatively large towns, mostly made of Wood, with some Stonework. Usually walled-in, like Whiterun for Skyrim-players. A good visual reference would be the old Colonial towns of the U.S., especially Salem, Portsmouth, and Jamestown. Government is run by the Church(es) and on a town-by-town basis, much like the ancient Greek City-states. Relationships: The Maeyr mate for life, much like Humans, however the differences between the two cultures make the way they go about this very different. For starters, Maeyr do not actually marry. Instead, when they have chosen their mate, they will exchange blood as a sign of their bond. This ritual is commonly known as the “Kgrayhn-Daer”, or “Life Duel”. The two will battle each other with their body’s natural weapons, all while in bed. The victor of this duel will be the dominant member of the mateship. When all is done, the two are joined for life, and will never re-bond, however, a couple will go through many Life Duels throughout their lifetimes. In this way, Maeyr romance is equal parts courtship and power struggle. While Maeyr mate only once in their lifetimes, multiple extra-marital same-sex relationships are not only common, but is in fact the standard. Maeyr in interracial relationships are a rarity. Ageing: Maeyr, the youngest living race, tend to live to about 98, with their oldest ever living to 130. They reach maturity at the age of 12.
Standur:
Mountain Folk Avg. Height: 6’1-6’9 Avg. Weight: 200-290 Language: Strandir Traits: The Standur are big people with pale greyish skin. They are muscular and strong, able to move heavy rocks with little effort. They are also great architects, with an eye for small detail. In the days before tools, Standur would use their tough Claws and goat-like Horns to carve away at the rock to make their homes. Their eyes range from silver to blue, allowing them to see in the little light that shines in the undermountain halls where they build their grand cities. As a side note, Standur tend to be hairier than other races, having almost fur-like coverings from the waist down, which might remind some of a Satyr or other Pan creature. Culture: Standur culture is rich and complex, with a deep heritage greatly respected by each member of the race. Standur value not only strength, but intelligence and cunning, as well as wisdom and humility. The cities they build are striking and grand, despite the modesty typical of their peoples. Carved from the stone deep beneath the mountains, they are among the most elaborate civilizations in the world, castles and manors connected by bridges and flying roads, decorated with Gold, Steel, and Wuthriil of the finest metalwork. The home of each Standur is unique and reflects their personality as well as their ancestry. The Standur government is a total Democracy, with a massive Forum at the center of each city where all it’s residents gather at the start of each month to discuss all manner of things, from news to politics. Relationships: The Standur never bond for life, and re-mate every winter in much the same fashion that Birds or other common animals would. This means that Standur family trees often end up looking more like webs, and makes keeping track of parents difficult. This is reflected in their traditions of raising children. Newborns will stay with their mothers until they are about two years old, at which point they will enter into the larger clan, where they will be raised and taught by many father and mother figures, mostly elders, until the time that they come of age. Rarely do two Standur ever actually fall in love, however they have a word for a similar bond they do share, “Rashi” (Rao-shii). Rashi is a term that describes a close bond two or more Standur share, which could be described as much greater than friendship, less than love. The real-world concept of Nakama is similar. This free and open system of semi-romance makes inter-species relationships incredibly difficult, however the Standur have no qualms with such things. The most common type of interspecies relationship with the Standur by far is with the Maeyr. Ageing: Standur tend to live to around 156, with 191 being their oldest known individual. They reach the age of maturity at 24.
Ljnn:
Valley/Plains Folk Avg. Height: 5’5-6’2 Avg. Weight: 120-180 Language: Ljverjyin (Ly-VER-ee-in) Traits: The Ljnn are a diverse people with a variety of appearances. Their skin colors range from dark brown and grey to pale caucasian, with eye and hair colors equally as varied. However, there are some traits common to all Ljnn; they have long, pointed ears which allow them clear hearing across long distances, short, sharp teeth made for shearing meat, and long lifespans. Culture: For those Tolkien fans in the audience tonight, the Ljnn resemble High Elves. Their style in both clothing and architecture is nothing short of fantastic. they very much fancy elaborate and elegant designs in wood, metal, and stone. Their cities are most often built on the walls of the valleys in which most of their people live, and stretch high along the rocks. Unlike the Strandur, they are less than modest, however should not be counted as arrogant or up-their-own-assy either. As one of the more advanced civilizations of the modern world, they realize their place in the grand scheme of things, and are willing to remind others of theirs. Their society and government function in a similar way, with a long-standing tradition of Constitutional Monarchy. A king and queen sit at the top, who act much like a President would in a democratic republic, below them is the Senate, and below that is the House of Representatives, all of which are equally important in the legislation process. Beside the Senate rests the Supreme Courts, who enforce the laws set by the Monarchs and the Houses. Relationships: The Ljnn share many qualities with Humans when it comes to their cultural views on love and romance. Ljnn court and marry in much the same way that Humans do, and if one partner dies, the remaining one will likely enter a new relationship at some point down the line. In this way, they differ from the Maeyr, who never re-bond. Ljnn are strongly against inter-species relationships, due in part to their strong ties to their lineage, which is always traced back and recorded by the mothers, not the fathers. Ageing: Ljnn normally live to 113, with the oldest individual living to 145. Their maturity age is 20.
Breniin:
River Folk Avg. Height: 3’3-4’1 Avg. Weight: 70-120 Language: Breniimi Traits: The Breniin, literally meaning “People of the Water” in their language, are quite small compared to other races of the world, and not so commonly seen. They mostly keep together in their riverside settlements, making modest livings for themselves fishing, growing crops, hunting, and the like. While small in size and number, they are strong of heart and mind. Loyal, kind, and with a deep connection to magic, the Breniin are all too easily underestimated, especially as Mages. Breniin commonly have medium-tan to fair pink skin, blue, gold, or green eyes, and brown or black hair. Their fingers and toes are thick and headed by tough, hooked claws for digging and have short, button-like noses and long, outward-pointing ears. Culture: Breniin culture revolves around a few basic concepts: Plainness, friendliness, and goodness, and this is reflected in nearly all aspects of their lives. Most Breniin live in partially-buried homes constructed from wood and loose masonry, wear very plain and humble clothing, and live cozy lifestyles as farmers, fishers, hunters, and artisans. In this way, they much resemble Hobbits or other Halfling races. Most Breniin never train themselves to use Magic, and thus most never even fully realize the extent of their magical potential. Warriors are few, but they do exist, and are nothing to shake a stick at in a fight, despite their small stature and overall calm personality. Breniin Politics are incredibly simple and straightforward: Each town governs itself and is headed by one or more Elders who guide the decisionmaking. The townsfolk gather in the Town Hall when a decision needs to be made, vote, and carry out whatever is then decided on. Relationships: Breniin relationships are as simple and straightforward as the people who make them. Breniin spend a long time in courting, which goes much like Human dating, before they finally marry for life. The wedding ceremony of the Breniin is a tradition that spans back hundreds, even thousands of generations, in which the two to be married are taken to the river on which their town is built (all Breniin towns are built on rivers), recite their vows in the Breniimi language, and dive into the water. If it rains on the day of a wedding, it is considered a sign of good luck and blessing upon the newlywed couple. The Breniin marital bond is strong, and not easily broken, even by death. Like the Maeyr, Breniin do not remarry. What a Breniin couple does, they do together, be it open a shop or march into battle. Ageing: Breniin, the oldest living race, live to 275 on average, with 309 as their oldest. They reach maturity at the age of 60.
The Land of Easthur Map of Easthur (Drawn by Nick)
Information on the Human race will be added at a later date. If you wish to make a Human character, ask for details via PM, addressed at either myself or Nick.
Last edited by FallenSanity on 27/07/13, 01:03 pm; edited 2 times in total
Doctor Deadpool Storyteller
Posts : 441 Join date : 2013-03-22 Age : 29
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 05/07/13, 04:15 pm
Name: Gale Shivelbein Race: Human Age: 28 years of age Height: 5' 6" Weight: 135lbs
Valuables -400 gold (after buying armor and weaponry) -His mother's favorite book -A necklace from his mother
Clothing: Green Tunic Leather short shoes Moral Alignment: Lawful Good
Theme:
History: Gale grew up in a small town. His teacher was his mother from the day he could speak to the day he could move out. He knows how to write small amounts. His father is a field commander for the Izantin Kingdom, it was also here in the town, where he meet Gale's mother. Not being home much all he could do for his son was tech him fighting techniques. Such as, how to weld a sword, use a bow, and how to defend himself with a shield and hand to hand combat. Before leaving home, his Father stopped by before his departure. Giving his only son his Otaizen blade, and his old scabbard.
As time went on, he decided to use the skills his father taught him and use them to his benefit. Becoming a Mercenary was the one thing he saw himself being. Following in his father's footsteps would be all in well for Gale, but he realized he would do it for the rest of his life, so he decided against it. But to become a merc, he had to do odd jobs in various cities. But when he finally got enough money, he bought a bow and a few hundred arrows. He has gotten some contracts as a mercenary, but not well known to make the big coins. He ends up in Halid after a long chase on a target but never found him. So he stays there looking for work.
Last edited by Doctor Deadpool on 22/10/13, 08:30 pm; edited 6 times in total
Teria The Oldest Crones Alive
Posts : 13169 Join date : 2011-05-10 Age : 24
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 05/07/13, 11:48 pm
Name: Vressin Grelaium
Race: Standur Age: 74
Appearance: Silver eyes, dark brown almost black hair and fur. Scar over right eye, pointing to his horn. Equipment: A kite shield matching his size, a buckler only slightly larger than his hand, Heavy plate armor in this fashion with no helmet and a robe over the armor. Moral Alignment: Neutral Good Theme:[You must be registered and logged in to see this link.]
History: Vressin was never much of a talker. Not even as a child. His parents were worried he might be mute, or retarded, but to the best of the doctors' knowledge, he simply chose not to speak or cry. When he was older, being raised by the elder watching him, he explained why he never spoke. While he was playing, one day, he saw some young children get into an argument. They talked and talked, but nothing was ever done to solve their issue, eventually causing them to be driven apart as friends. He had a thought, when he saw this happen, that words did nothing but help explain what it was you were doing, so he simply didn't want to use words any more, preferring his actions to speak for him. His elder, obviously, didn't like this notion, and so raised him to speak like anyone else, learning proper Strandurr grammar and vocabulary, but he grew in an altered way to what his elder wanted. He would speak with them, and his closest friends, but no one else. Eventually they gave up trying to change him, and so learned to live with this compromise. When he reached maturation, he moved out of his home, going to live on some of the surface towns. He would always write to his elder, letting them know of his travels and where he would be, but never stayed in any place for too long.
While he lived in these other towns, he worked as a blacksmith, architect, engineer, and various other jobs where he could use his natural talents at crafting to his advantage. He never raised a sword or fist to anyone in all his life, until some...we'll just say hooligan Ljnn, found his place of work and took up arms against his being. Being only able to take up a shield from his wall, he fought them off as best he could, losing his horn and almost his eye. He risked a lot for his job, and those whom he served and those who served him. However, at this point in his life, with blood pouring into his eye as his attackers ran off with broken bones and lame legs, Vressin decided that his talents could be better served as a 'hired sword,' a mercenary. He crafted his armor, his two shields, and started looking for work anew. His name has barely spread around anywhere, but the one thing everyone knows about him is he ends fights and jobs with as little bloodshed as possible. Not necessarily deaths, but bloodshed. Very little of his opponents bleed, as he finds the sight of blood distasteful.
He's also grown a distaste for Ljnn, although he will never state otherwise. It will simply show in his behavior and attitudes, in subtle ways.
Last edited by Armored Heart on 09/08/13, 06:11 pm; edited 19 times in total
Skippy The Wizards
Posts : 4616 Join date : 2011-05-10
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 06/07/13, 08:57 pm
Name: Rúcina (The Quenya (Tolkien's High elves) word for "disorder")
History: Born to one of the middle class families of the Ljnn, Rúcina enjoyed his early childhood and was spoiled often. This lead to him having a desire for greater things, and if he saw something he wanted, he would usually have asked and be given it.
Once he had grown older, he understood that something's belong to other people, and so he devoted a large part of his night time to training silently to be a thief. His parents would never find out, for the shame it would bring on the family would ruin them.
He left home at the age of 19 after the relationship with his family steadily broke down and began to roam freely, signing into convoys to get to different Cities or states whenever he needed. Five years of travel toughened him up and helped him develop his skills as both a thief and a fighter. His next stop was scheduled to be in the state of Halid, where he had heard about some interesting items and a lot of profitable opportunities.
WIP
Last edited by The Doctor on 09/07/13, 05:55 pm; edited 3 times in total
K The Longterm Poster
Posts : 2142 Join date : 2013-06-22 Age : 28
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 06/07/13, 10:48 pm
Moral Alignment: Neutral Good Theme: [You must be registered and logged in to see this link.]
History: Nymeria was born in Vulma, to a slave. She, however, was spared from slavery when a human lord purchased her just after her seventh birthday. The lord was kind to her, treating her gently and fairly.
On her thirteenth birthday, she saved the lord's son from a wolf, killing the beast with the boy's dual bladed sword. Her owner thanked her by offering her freedom, but she chose to stay, asking instead to be taught how to wield double bladed weapons.
She stayed in his service for seven years, until on her owner's deathbed, he gave Nym her freedom. When he passed, she left, taking only the gifts her master had given her, her armour and sword.
Seven months after her departure, Nymeria found a lion, wounded by a stag it had been hunting. She approached it, and found a kitten, still blind. She stayed with the lioness until she died, trying her best to comfort it. When it died, she took the kitten with her, wrapped in her cloak, and named it Arya.
Last edited by Kristy Killings on 08/07/13, 02:51 pm; edited 3 times in total
Moose The Longterm Poster
Posts : 2585 Join date : 2011-07-06
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 07/07/13, 04:17 am
Name: Leontius
Race: Human
Age: 25
Appearance: Medium-Length Scruffy hair, with a sort of full beard. Brown eyes, dark, dark brown hair (essentially black).
In terms of Build, he is average, except slightly ‘brawnier’, due to his once lifestyle of Forging, and his new lifestyle of walking around in heavy armour. Not exactly that heavy, but moderately heavy.
Image Reference
Equipment: Sword Shield Armour (Far left Suit)
Class: Wandering Knight
Alignment: Lawful Good
Theme:
History: Leontius was born into a smithing family, and that was set to be his course in life, like his father, his father’s father, and so on, he would simply forge. But, Leontius essentially decided he didn’t want to follow in his father’s footsteps, and decided to explore the world, to wander. And so he did, leaving his family behind, he ventured out. Since then, he has wondered. Okay, to say he simply left would be a lie, Leontius knew he’d have to prepare for this change in life, and so he did. He began to forge, using his taught skills, a suit of armour. Not the greatest ever seen, but a suit of armour nonetheless, one that would keep him alive. His sword was a rather simple one forged by his father, a going away gift, so to say. His shield, well, he found that, by pure luck, so that wasn’t really part of the planning scheme. Anyway, he began to wander the land, and it was hard at first, adjusting to the new lifestyle. But he learnt, and to himself, he became a Wandering Knight. Perhaps the most interesting part of Leontius story, is his companion, his fellow knight, the Corgi.
Called by the human locals: "Ast" Name: "?" A homeless man is he, his name long since forgotten, he begs on the streets for money, hoping for enough coin for a loaf, many a townsman think he's an oaf, and none can pronounce his name.
of foreign lands his he, his name strange and outlandish, he wanders the streets of cities, living in the grime.
Race: Human Age: 21-26?
Appearance: poor mans' visage, Gaunt of face and figure. dirty and beaten an image, His muscles are almost celature,
Of such a form, is he, that roads of blue-green and sometimes black, do emit from his frame, small hands has he, and feet as well, bare, dirty, and injured they are.
A common face has he, of the people of his origins, cheek bones not pronounce, his chin not strong, but not weak a beard sprouts from his chin, and like his hair on his scalp, untrimmed and unkempt.
Eye's serene and kind, often distant and far off in time, of foreign color his eye's lined. The deep sea, and the rime, Of such a color his oculus' semblance.
Equipment: A beggars' life, lives he No items he does possess a hapless man of courtesy of anything he earns honestly, is given to thy neighborly poor.
Moral Alignment: Neutral A man of freedom, Of no kingdom, the natural way his compass true, to his heart, from extremes, he departs.
Theme: (because humans of the region are byzntine and whatnot, and I'm not, so, I'm being local. >.>)
Themes:
History:
A Ship sailed from over sea, carrying this man of magical degree. Or, once magical, a spell cast, his magic taken His livelihood stripped, his wrath built up like the kraken. Powerless, beaten down, tossed around, all that transpired From a misconception of doubt, a belief of a falsehood, hate inspired.
Docks' landing, to prison was he sent, Of his clothes and belongings he was stripped, All that made him foreign removed, destroyed. Set to hard labor, was he, long hours in the sun Tanned his skin did become, released in time Now without coin, or tool of trade, a poor man was he.
to the streets he took, taking what little work was offered a foreigner in this land, this language he barely understood forced to the streets, he begged in foreign tongue. Many thought him mad, but for the rarity of those from his land, little coin he made, from generous offerings of the kind. enough to live from day to day, on bread and milk.
As time passes, so increases the understanding of one the native tongue he learnt, like a child speaks he among the native to the land, they call him Aland.
Among the fellow humans, foreign to him, and foreign to them, a bum, a sod, a poorman is he, a beggar, a thief, a low man he'll be, a Druid, a Mage, a Wizard he once was, Now, a miser, a lowlife, a shadow dweller, a sewer rat.
To the life of another, his magic tied, once ended, his magic pried.
-- From an isle of snow and storm he hailed, in mountains valley he grew, a family he once had, he never knew Raised by a mother, alone was he no patronly figure to mold himself,
of friends he had little, for eccentric was he more at comfort with the elders, than his own age. An untimely death, sent him to darkness, enticing tendrils of sweet abyss, beckoned him to an early death the Demons' offer, he did reject, finding it better to neglect, than to adhere to selfishness he did reflect.
as ages came, and his time was spent, Latent ability to grow inherent. a rare seed, sprouted therein The growth of Power, separation from kin The Way, his path chosen.
Years of struggle, of hardship, and training Of Focus and Reflection Scripts of the Ancients, by night, candlelight reading. Social ties promoted, but never fulfilled further into seclusion, he walked toward, chin held high.
A woman with potential, but failed initiation Of common heritage, like himself unbeknownst to her, his heart she did hold. For her, a job taken, a request accepted And for her, betrayed.
Quotes:
"Nature's secrets can be read on every tree, ever branch, every leaf."
"You can't trust your eyes in the forests back home. The forest will eat you alive if you aren't careful."
"If a giant spider walks by, don't stop moving in the hopes she didn't see you. She did."
"When nature is backed into a corner, like it's children, it lashes out."
"all seeds share a common bond, calling to each other across infinity."
"When nature calls, run."
"Some pedes don't die if you kill them."
"Nature does wondrous things when left to itself."
"All the trees of the forest can be my army, and every leaf my shield."
"The Void is without substance, but cuts like steel."
"Even in single combat, I am not alone."
"'The shield of unimpeachable purity is as strong as any wrought on the anvil.' If you've seen the mantle, don't challenge it."
"Get in the pillory, see how you like it."
"Believe in the ideal, not the idol."
"You want to gamble with me? Just give me your money now, and save yourself the trouble."
"Gambling with mages never is."
"I draw upon the ocean and the forests for my power. The infinite ocean of the mind, where all manner of things can be conceived, and mysterious forest of which horrors often lie."
"The worst thing you can do is assume you know more than your enemy."
"There's lots of time like the present."
"Just when you thought you'd survived the first wave of magic, you saw the second."
"The mind: a great weapon, and an even greater weakness."
"Sometimes, you just need to make the enemy stronger for you to win."
"Darkness doesn't always send its minions to do its dirty work."
"Fire and Ice, such common magic, what about elemental earth? the Forests, the jungles, you know, the vines, the insects, the creatures that hunt man and over-power the strongest Standur?"
Last edited by Dr. NO on 18/09/13, 08:19 pm; edited 5 times in total
FallenSanity The Active Poster
Posts : 1094 Join date : 2012-07-13 Age : 29
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 08/07/13, 01:31 pm
Equipment: A long and deadly halberd, a common sight amongst the Jazierih. The common sidearm of the Jazierih is on his person when on duty, while he always carries his dagger, be him on duty or not. Recently he's been commissioned to carry a hidden weapon on his person, which he tends to hide in the sleeve of his Jazierih outfit. A personal point of his is to carry around a purse of coins, often times filled with his most recent pay. Like most Jazierih, Cejiso prefers to not wear the helm of his outfit whilst not on the field, and as such has it attached to his belt by a small leather strap around the back.
History: Cejiso is a Cynian Ljnn from the far hidden Glistening Keys, born in 3939 of the Cultured Era. As he neared maturity, he was led with his father before the High Queen of the Ljnn, who looked upon the young Ljnn and deemed him a fitting candidate for the Leyicun, the first of his line to be given the honour.
In 3954 CE, he was sent to the Swamps of Muvish to partake in the typical young training of the soldiers of the Glistening Keys. There, for nearly a year, he and few other young Ljnn were told to hunt and survive. The Swamps of Muvish proved terrible for such young ones, with creatures like the Raêkes and Stíton constantly watching and stalking them, making permanent encampment near impossible. Cejiso showed innovative skill during the time set there, beating back several Raêkes with two other Cynian boys, Javin and Cjeun, and a young Tymiel boy Udujn, and later managing to push through the marshes and lead the regiment to the shores, providing a safe place to set up watch, while continuing to hunt through the marshes for food and sustenance until they could fish.
Eventually the group was split up into several teams and sent off into the regions of Izantin, Duvoknish, and Mainne. While there they were ordered to find a raiding camp and decimate it either within the means of stealth or brute force. Given the option of sword and shield, or a bow and ten arrows, Cejiso, as the leader of his group, told the majority to pick the bow and arrows.
In 3956 CE, his team of thirteen Ljnn, with numerous Cynian and Tymiel youths, entered the plains of Mainne. It was here that they and four other teams were to complete their task. It didn’t take long before Cejiso and his team returned to the Glistening Keys with not one trophy, but seven, as an attempt by Cejiso to prove the worth of himself and his team. When questioned however, all but Cejiso said he had been the reason for their victories. Cejiso was eventually pulled out of the training regime, and put into a new unit, specifically for above average performers. Here, he showed equal skill and talent in both tactical and combat roles, able to outwit his opponents easily and outmatch even some serving soldiers of the military.
In 3959 CE, at the age of 20, after finally completing the training system, Cejiso was summoned by the High Queen herself. The High Queen hardly interacted with him, and Cejiso did not move nor speak until finally, at nightfall, he was addressed. The High Queen appraised him for his work in the training exercises, and then asked him why he had been so quiet. The answer intrigued the High Queen, who let the young Ljnn leave to return home.
The next day, Cejiso had been recruited into the Ciileasimn, the guardians and commanders of the realms of the Ljnn and it’s rulers. It was a high honour, especially for one so young, and he made no inclination to reject it. Donning his new suit and equipping his new gear, Cejiso took his place as one of the Ciileasimn, for what would have been his whole life.
In 3960 CE, for the first time in centuries, the Glistening Keys were subject to attack. The Maeyr, who had been pushed out of these lands long ago, returned with vengeance and bombarded the islands with as much strength they could muster. For weeks they continued to fight, not causing a single fatality on either side until two of the Ciileasimn, the veteran Cyien and the young Cejiso, were sent to repulse the enemy. It didn’t take long for the two generals to rally the Ljnn armies properly and utterly decimate the Maeyr assault, with minimal casualties compared to the Maeyr armies, which were pushed back over the Great Rivers.
Not long after, the Maeyr returned, now backed by an abnormally sized Otaizine tribe, intent on obliterating the Ljnn, which had been slowly gaining foothold across the continent. The Otaizines proved most devastating, managing to level one of the shore side cities before being decimated by a combined command of the Ciileasimn and the Lyjeri'cason. Cejiso himself had proven his worth not only behind lines but on the field itself, decapitating the primary Chieftain of the Otaizine forces. This action later proved pivotal to the Ljnn’s actions following the war. The Maeyr forces were repulsed as were the Otaizine forces. Though private investigations from Izantin and Ljayn still take place, there has been much research by the servants of the High Queen herself, and they suspect something is awry.
In 3965 CE, after the Ljnn erected a great city for the Breniin, in thanks for loyalty and their warning of the coming attacks, news had reached the High Queen of the foundation of a new State in Mainne, known as Halid, and of the growth of the undead hordes. Though there was still a score to settle after the war, the High Queen chose to ignore the news for now and continue with the newfound peace, only bothering with either of them if the need was so dire.
By 3972 CE, the High Queen sent a gift to the Governor of Halid, in the form of five Ciileasimn to join the ranks of the Governors personal guard. Amongst them was Cejiso, who was the oldest serving and most elite of them as well as the only male, renowned amongst the Otaizines for his efforts during the Siege of Jyen, the same conflict in which he slew the Otaizine Chieftain. The Governor, Solúmn Daëlízh, took them happily into the ranks of his Patriarchs, and they have served the Governor ever since, as both guardians and leaders in this Undead War.
Cejiso has become a personal messenger of the Governor, especially for the nearby Kingdom of Niy, which had been founded in the same year the Ciileasimn had been gifted to Halid. Now, Cejiso continues his service near unwaveringly, willing to do whatever it takes to serve his true master, while standing ever vigilant, in wait, on the steps of the Governors Quarters.
Last edited by FallenSanity on 10/07/13, 06:09 am; edited 6 times in total
Felix The Longterm Poster
Posts : 2920 Join date : 2012-01-07 Age : 26
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 08/07/13, 04:40 pm
Appearance: Horns are about 8 inches give or take, he stands at about 6'5 and weighs 270-ish lbs. He eyes are a dull silver, almost a grey. No visible scars. His hair reaches to the middle of his upper back. His beard however, goes to about the end of his neck and is tied at the end. Both are a dark brown color. Most of his armor consists of random pieces of armor that would fit him. One shoulder pauldron, a knee plate, leather boots, two different gauntlets and a belt. Then a dark brown robe thrown over it.
Equipment: A [url=https://i.servimg.com/u/f33/18/12/93/63/double16.jpg]polearm weapon[/i] ,some spare clothes, a small pack that can only hold a few things (he has to carry his weapon)and an Iron Ingot
History: Trundum, while growing up, was usually very loud. And cheery. He didn't care much about what others thought of him. So he grew up with very little friends. About three, two he's lost contact with as of now. And the other being Vressian. Whom he works with now... kinda. They're both Mercenaries and both look for work. But back on track. Like all male Standur, Trundum learned how to build with and carve stone. Excellent skills.
He decided to leave his clan about two months after Vressian did. He began to worry about him, so he followed. But by then it was too late to follow him and his hunting skills aren't the best. So he just tried to move on in the nearest town. Hopeful that their paths will cross one day. But until then, Trundum helped build houses and other buildings in a small town nearby. After years of odd jobs such as fishing, helping unload convoys and such. Bandits decide to attack his little town.
Perhaps being the only one who could possibly fight them off, Trundum took up arms. He wasn't going to see this town burned and pillaged if he had anything to say about it. Wielding only a small mallet and a piece of wood, he managed to fend off the bandits. Not kill them all, just enough to scare the rest away. And the town hailed him a hero. Paying a decent sum of gold for his work. This is the most amount of money he's ever gotten. So instead of doing these little odd jobs, he decided to become a Merc. Instantly using all of the many he had to buy a weapon, a small pack and some food. He left the town without another thought.
Years pass yet again. By now he's saved dozens of small farming communities and countless Merchants. Nothing major. And if by chance, he found Vressian while searching for the same job. Since then, they've got caught up. It's the present now and they're traveling to Halid with news of a job there. One that may have high pay...
Last edited by Felix on 21/07/13, 06:27 am; edited 6 times in total
Xazhi The Longterm Poster
Posts : 3243 Join date : 2011-06-03
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 09/07/13, 01:45 am
Name: Arnethr / Vadokr'vurzra narr ogmir Kgodavn
Race: Race Unclear. Possibly a tall Ljnn or exceptionally pale Maeyr. Potentially Otaizine.
Age: Appears to be around Seventeen (or equivalent thereof by race).
Appearance: [You must be registered and logged in to see this link.] About 6'5, pale dark greyish skin, almost all of which with the exception of his face is covered by wrappings and thick robes. Sharp teeth, claws, long grey hair. He never removes his robes for any reason, not even when bathing. His eyes are silver-blue, and his robes are a dark, faded Tan color, as are his wrappings.
Equipment: His clothing, a wooden staff, a satchel, a large knife and a metal club, both of which he keeps concealed beneath his robes.
History: Arnethr's history is filled with holes and ambiguities, many of which are intentional, while some are true gaps in his memory. This is the tale he tells of his life...
Arnethr was born to a family of Mages by tradition, of the Order of Energetics. He learned from his parents the basic properties of magic and how to control it, eventually becoming a novice mage himself. His studies ended, however, one summer evening while he was practicing a complex spell to impress his father. The magical flow destabilized, and before he could even react, exploded, leaving him mortally wounded, and unable to see or hear. Luckily his parents heard the explosion and rushed to his aid, and through long and countless hours, days even, of effort, they were able to mend him. His hearing eventually returned as well, but his Vision would not come so easily. Not long after this event, the Undead attacks came to his homelands. His father was taken away, never seen again, but Arnethr and his mother were fortunate enough to escape, though not unscathed. They fled to the North, seeking the protection of any civilization they could find. No such luck would befall them, and Arnethr's mother succumbed to her injuries, dying quietly in the night. It was in this time that Arnethr found himself totally alone for the first time in his life. With nowhere to go, he hid in a small cave until he was happened upon by a band of Maeyr hunters from a nearby settlement. They took him back to their village, and he was taken in by one of the Huntresses, a strong, tall Maeyr woman by the name of Zau. She became his Guardian, and over time they developed a strong tie to eachother, almost as a mother and son. He learned the Meyyrin language and studied their religion, becoming a follower thereof. When the Undead came again, Arnethr and Zau made haste Eastward, and have since lived as Nomads. Since that time, Arnethr has learned many things, including how to sense Life through his magic of Energetics, and how to speak many languages and dialects. He can speak and understand Common Tongue, Lyverjyin, Meyyrin, and some very basic Breniimi, but cannot read or write in any of them for rather obvious reasons.
Side note: What a scene might look like to Arnethr using his magic to "see". What we see (assuming this were in color and is in a grassy field): [You must be registered and logged in to see this link.] What he sees: [You must be registered and logged in to see this link.]
Name: Zaubukra'krjzhoth vrokan kog Dandtur, Zau for short.
Race: Maeyr
Age: 54
Appearance: [You must be registered and logged in to see this link.] Zau stands about 6'8" and has Dark, Reddish-brown skin and long black dreadlocks. Big, sharp teeth and claws, dark grey eyes, visibly muscular (in the same way as the picture). Wears traditional Maeyr garb.
History: Zaubukra'krjzhoth vrokan kog Dandtur was born into the Throvghas tribe close to five and a half decades ago. From the time she could stand, Zau was taught in traditional Maeyr fashion the ways of hunting, killing, and honoring the spirits. Her father taught her how to use her teeth and claws, how to fight and compete, and how to live a good life. What seems like an age ago now, Zau was on a hunting trip when she came to hear an unfamiliar sound; a sound like an infant's cry, but no infant was this. She followed the sound to a cave, where she found a child, cold, alone, and half starved. She took the child back to the village and to her home, where she tended his wounds and gave him food and shelter. Weeks later, when the boy was healthy again, Zau asked him what he would do. He said that he would like to stay with her and her people, and so he did. Zau adopted the boy as her own, and as such he was made part of the tribe, taking the name Vadokr'vurzra naz ogmir Kgodavn (Vurzra for short) as that which he would be called among the Maeyr. Zaubukra taught him the Maeyr ways from then on, just as her parents had taught her, starting with the very first lesson of how to speak Meyyrin. Having no vision, Vurzra had to rely on his hearing to learn, and learn he did. Not long after this time, the Undead attacked the Throvghas village and they were forced to scatter and flee. Zau and Vurzra went East with many others. Since then, the two have lived together as Nomads, surviving off the land and trying to stay out of trouble, their bond tempered and strengthened by the trials of this harsh existence...
Last edited by ArbitraryByPolar on 24/07/13, 01:37 am; edited 5 times in total
Cel The Active Poster
Posts : 1264 Join date : 2012-10-28 Age : 27
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 10/07/13, 01:46 am
Name: Sgatar'rasgan tur komnir Sgkurvakus
Race: Maeyr
Age: 32
Appearance: 6'8 215 pounds. Built heavy but not enough to slow him.
Equipment: A long spear giving him reach in battle and can be used defensively and offensively.
Moral Alignment: Neutral.
Theme:
Spoiler:
History: Sgatar born in a small group of Nomads who were the remnants of the Throvghas Tribe. His people stuck to the Maeyr ways but learned bits of Common as their paths often crossed with others. When he grew older he left the remnants of his people to take up the life of a merc and search for a mate. Using his little known common her wandered the roads and worked where he could.
Last edited by Cel on 16/07/13, 04:38 am; edited 5 times in total
Xion's Memory The Wizards
Posts : 6669 Join date : 2012-08-28 Age : 30
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 12/07/13, 02:16 am
Name: Thesia (means 'sacrifice')
Race: Humans Age: 19
Appearance:
Spoiler:
[You must be registered and logged in to see this image.] Green eyes; She has the tanned skin of the natives, but does not see the sun often enough to be as dark as the other common-folk; Shorter then most, only 5'3/
Equipment: Crossbow Dagger
Moral Alignment: Lawful good Theme:
History: Thesia was born into slavery. She never was named by her parents; she never knew the joys of childhood, or grew up learning new things and having a bright future. She grew up malnourished, abused, and beaten by the slave master. She would have been raped, but the man was arrested for double dealing with the Mayor. Thrown back into the slave market at 16, she was bounced around homes as the nobles suffered over and over, the Undead causing her to hilariously end up living as they sold her off to the next person, always ending up moving farther and farther away from the Undead hordes.
Finally finding herself in Halid, Thesia again, at age 19, is now up for sale for what seems like the millionth time since ever. At least, this time, she had a non-ripped simple white dress that actually wasn't revealing. For once.
Last edited by Ruby Rose on 10/08/13, 07:55 pm; edited 1 time in total
The Meta The Longterm Poster
Posts : 2930 Join date : 2011-05-10 Age : 32
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 12/07/13, 08:01 am
At the average height He still bears evidence of a fight long forgotten by the passage of time on the left of his face.
Equipment: Bow and Arrows, Daggers, khopesh-style short sword
Moral Alignment: Chaotic Good(Not a bad guy...just thought of as one by the authorities)
Theme:
History: Tilki was born into the slums of Lasyra. His parents were miners, and everyday for them was a struggle to survive till the next month came, leaving Tilki slightly malnourished for most of his life. Even so, Tilki took desperate measures to ensure that his family would not only last till the next month, but for two months, stealing food--more often than not being caught and beaten by the authorities--to help his family's survival.
At the age of ten, his family barely scraped together enough money to get to newly prospering state of Halid, hoping that they would fare better than they did in Lasyra. They were wrong. Tilki's family was once again stuck in the slums--this time in the city of Cantai--, Tikli once again resorting to theft to survive the bitter slum' and was a little more successful than he was in Lasyra--thought getting caught almost as often. He gained increasing notoriety by the law of the land; and by 15, he'd already been arrested on multiple occasions. At the age of 18, he was released on the warden's assumption that Tilki had become reformed.
The warden had concluded wrong, and within a year, Tilki was once again back to his thieving ways; and within another year, acquired a couple weapons now in his arsenal. Now twenty one, Tilki has become good--he still screws up from time to time-- with in the weapons he has acquired in his arsenal, and at some time or another, gives some of his spoils to the poor to spite the rich and prosperous of Halid--that is, if he's not caught in the act.
Janitor Member of the Community
Posts : 914 Join date : 2012-08-20 Age : 29
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 12/07/13, 08:44 pm
Name: Kirigin Torban Bal Higgar
Race: Breniin
Age: 131
Alignment: Neutral Good
Theme:
Spoiler:
Appearance: Kirigin's skin is light, unlike his unkept straight black hair, and his eyes are a dark gold almost brown color. His ears point more toward the back of his head, rather than to the sides like other Breniin.
Equipment: Being small and agile Kirigin doesn't wear a helmet, as it would prove to be nothing but a hindrance. But, for when he does go into battle, he carries with him a leather chest piece, that he only wears if he knows he'll be in danger.
History: Kirigin was born into a riverside village just as any other Breniin, to his two Breniin parents. His mother worked as a hired hand on one of the local farms, while his father was a sort of rare site in the land, he was one of few Breniin fighters, who had fought in a his share of wars and surprisingly survived. These actions made Higgar a well known name among Breniin folk.
Kirigin grew up wanting to be a fighter just as his now ex-soldier father, battling swine with a wooden sword in the pig pens, pretending that they were ferocious monsters. The Higgar family lived happily on the side of the Vivan river, until the undead scourge began to spread across the land in 3897 and Kirigin's parents went to fight the undead army, but fell in battle, leaving Kirigin who wasn't technically a full adult by the time the Blood year came around alone, but he was old enough to know how to fight with a blade and survive off the land. The still young Breniin took his father's old dagger that he had left with Kirigin and went away from his home to fight the undead.
Kirigin had assisted in many battles over the years, from the march down through the East Vivian River to Monumbra, to the losing battle of Whitewood forest, to the recapturing of Monumbra. For each losing battle, the small Breniin soldier marked in ink, on his back in Breniimi "Another Lost." Kirigin had heard the rumors of armies being built to take back one of the biggest and first losses the living had lost to the undead forces. The halfing soldier made his way to the capital of Halid, so he may lend his blade for another fight.
Last edited by Janitor on 16/07/13, 04:50 am; edited 2 times in total
Dewsaur The Active Poster
Posts : 1054 Join date : 2011-05-10 Age : 33
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 15/07/13, 07:00 am
Name: Nyoka Shike(Nee-oka Sh-ei-k) Meaning- One who wanders.
Race: Breniin Age: 71
Appearance:Me (No knife on belt)
Height: 4'0"
Order of Elemental: Main magic focus is in Cryokinesis and subbed into Geokinesis.
Equipment:Throwing Knife Utility Belt, Arm and legs protections ,Sword from Home, A flask of Blue Jumper poison.(refer to history)
Pet: Whisp- A spine tailed swift. Whisp was an injured newborn then fell out of its mothers nest and lucky fell into a soft patch of snow when Nyoka walked by. Nyoka raised the baby bird to full health and it now stays with Nyoka wherever he goes. Whisp is used for sending messages in a hurry and scouting.
Moral Alignment: Chaotic good. (Usually does the right thing but does what needs to be done, whether that means to do something evil for the sake of good) Theme: Serious/Danger Near, Normal , Battle.
History: There was once a young farmer who knew nothing more than past his home settlement, when one day his life changed when he fell in love. Happier than can possible be he fought for her love until the fatefull day they wed. Soon they found out that she was with child and prepared for its arrival. A couple months later a baby boy entered the young Breniin's home, completing his family. On the day of their anniversary, in the spring, the Breniin couple ventured along the river by they settlement, they traveled for quite some time before they realised how far they had gone. They both looked into each others eyes and gave out a hearty laugh as they turned around and headed home, but unknown to their surprise they had stumbled upon a bear who was waking from his long slumber. Hungry the bear attacked, the man quickly thought and used himself as sacrifice to save his young family. He yelled at her to run and threw himself in the bears way. the young female ran with all her heart with newborn in hand. Hearing the commotion a pack of feral canines had neared closer to the possibility of an afternoon meal. They met the young female with yellow eyes and bared teeth. The breniin looked down at her kin and wept a tear, for she knew what she had to do. She quickly turned around and headed for the river, knowing she wouldn't be able to outrun the pack, she would have to try her luck at using the river to save her baby from his parents fate. As she ran wrapped the child tightly and using the basket they had brought for their food she put the baby in preparation for the river. Soon she reached the edge of a vicious current, she said a prayer and looked at her child one more time, the sound of the pack resonated with her ears as they stood behind her. She gently placed the basket in the river and turned to face the pack.
The moon was a quarter in the sky, dark red and looming of the earth. The sound of wind rustled in the dark forest as a lone wanderer was traveling to his unknown destination. The wanderer stood still in the red glow, something had gotten his attention in the wind. The sound was not akin to these parts of the wilderness, the traveler head turned his head and closed his eyes to let his other sense take over. Past the bushes, the tree, the hooting owl birched on a tree to the east was the sound of a running river and the faint cry of something else. The wanderer made his way to the river, curiosity has gotten the best of him. He came upon the river he heard, the sound that caught his attention has disappeared, he started to wonder if the night had fooled him. He started to take his steps back to his path then something caught his eye. Near his position was a bank of water that broke off from the river. The forest tenants probably had some doing with that bank, the wanderer thought. He proceeded to a round object in the bank and picked it up. It was soaked from the river, luckily it found the bank of the object would have surly sunk.
"A basket it seems, looks of Breniin nature. Wonder what is the purpose of it doing here." He stated.
The basket nudged much to the surprise of the wanderer. He opened the basket and found an newborn halfling laying in drapings, damp from the water. Shocked and bewildered he decided to take the child to the nearest Breniin settlement to see if he could find the parents to the child. The next morning he found the settlement and started asking around. News traveled fast, when a Ljnn has traveled so far from his land. After some time, and much asking, he found what he was looking for. The stepped inside the house that belonged to a young Breniin couple. The signs were there, a room for a newborn and many items associated with recent parents, but where were they. He did some more digging and found out that they had gone on a picnic along the riverside, outside of the settlement. There he found something most troubling, the tattered remains of a young female Halfling laid by the riverside, the scent of decay still fresh. Sad at the thought of this young Breniin not having a family an odd thought processed through his mind. This Ljnn knows of the magical capabilities of the Breniin and their refusal to utilize that side of them, but what if the young one was brought up a different way. Not liking his decision of keeping the young one from his people and yet seeing this path not taken shook him inside, but he knew what his mind was set upon. He looked down at the halfling in his arms.
"This path with be hard and tedius, but I believe that there is a reason for my finding you," he proclaimed.
He took the garb from his should and placed the baby in it and walked toward his new destination. The symbol of the Order of Elemental laid upon his shoulder where the garb once stood.
For the next 65 years the newborn grew up in the teaching of the Order of Elemental. He was educated in the arts of survival, hunting, gathering and potion brewing while linking to his studies of the magic art or Arcane. At a young age the Breniin was about, most of the time getting lost in his finding of the outside forest, thus the name Nyoka was given, due to his wandering. During his training it was found that Nyoka was adept at maintaining a protective shield around him, soon with some training he was able to utilize the into the form of a projectile for offense. Five years before Nyoka would come of age he was sent out into the world. His training was not done, but he was ready for the real world. Nyoka traveled for two years before he found his original home at the riverside settlement. When Nyoka was young he was informed of his parents fate, to respect them, Nyoka wanted to live in their old home. The settlement welcomed him with open arms. He found that his old home was still up and that no one had moved in. He cleaned the home and made it his own. For the next five year Nyoka had a simple life, the life of a Breniin. He practiced his magic but not to the extent of his stay at the Order. Along his stay he found a young injured swift that he nursed back to health, who now stays by his side, also Nyoka took notice of his areas natural tenants, one which was he was most fond of. The Blue Jumper, these arachnid creatures had an odd habit. They would wait by the water, hiding in the brush for their pray to arrive(mostly small creatures and birds) and use their pride filled jumping ability to surprise their unsuspecting victim and bite them. Their venom while not fatal had a strong paralysis agent that freezes a victim instantly. Nyoka found this venom most intriguing and has utilized it for his arsenal.
Some years later a letter has arrived for him, it is from an old friend and dear mentor Galjul, the Ljnn who saved Nyoka. The letter stated that he has fallen ill and cannot complete his task that the Order has given him, and wants Nyoka to take his place. Nyoka quickly agreed to the invitation to take up his task. His first task is to head to Halid to pick up a package. Nyoka prepares himself for the future, the world is a dark place but he is confident of his abilities. Nyoka heads out.
Felix The Longterm Poster
Posts : 2920 Join date : 2012-01-07 Age : 26
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 23/07/13, 06:01 am
Name: Sullivan Joshua Jones Race: Otaizine Age: 37 Appearance: This body With this face Height: 6'1 Weight: 210 lbs
Equipment: Twin cutlass swords, spare clothes and boots Moral Alignment: Choatic Evil Theme: [You must be registered and logged in to see this link.]
History: Joshua grew up on the Anica Isles in an abusive household. His father an alcoholic like no other. But his mother was caring, only forgot to feed him sometimes. In his drunken rage, his Father beat him and his mother, threatening to kill both of them if they tried to leave. So they were stuck between a rock and a hard place. One day, Joshua got sick it. Sick of him, sick of seeing his Mom cry, sick of going to bed wondering if he'll wake up the next day. So he killed him. On his own sixteenth birthday. His father was awake, downing yet another bottle. But he never guessed it.
Joshua ran at him with his father's sword in hand. The old man only had a few moments before his heart was pierced. Joshua took on the name Jeff after that day. It was what his mother wanted to call him. And there was peace for him, for awhile.
Somehow or another, his mother still loved that man. She was too blindly in love to see what he he had become. She quit her job, she just couldn't go on after that. Which in turn, left Jeff to put the bread on the table. So he did what he had to. He joined the Navy. There wasn't one in Ancia however, as it is mostly a food market. No, he joined the Halid navy. They had docked in his town, so joined them as a cabin boy. He wasn't too good at other things that he could've done in his home. Not that great a hunter, terrible fisherman, a bad carpenter and stonework hurt his back too much. So it just left cleaning for him. He was pretty good at it, or so he thought. He scrubbed the floors clean of his late Father's puke countless times.
It was about two years later when he was promoted. He had told the captain of a Mutiny the crew were planning. All who were found guilty were out into court the following week. And thus, he was promoted to crewman and given a week off. So, like any other seaman, we went back to visit his family. She rejoiced when she learned he had become a proper crewman. They celebrated that night with cheap wine and bread. For the first time in his life, he had felt happy.
Of course that wouldn't last for long, not very long at all. That night, when the town was asleep, pirates attacked. Raided and pillaged, kidnapping women (including his mother) killing anyone who tried to stop them. Jeff, having a hangover for the first time, had no idea what was happening. And stayed in bed all day. Until he was called for by what remained of the crew of his ship. They were going to go and try to either capture or kill the pirates.
So the Realm's Jewel set sail missing more then half her crew. The captain had survived, but was wounded in a fight. However, Sullivan didn't care who all had survived. He was going to get his mother back one way or another. She was the only family he had. It wasn't too hard to follow after the pirates. They were pretty much the only other boat out there, and with their flag flying. Well, they eventually ported at their own little island fort. Who knows how it got there, or if they built it. But it was theirs. The pirates weren't expecting any further resistance from the small town. And had been drinking all the way back. I'm not going to get into it, but the pirates didn't put up much of a fight. However, the wounded captain had fallen. And somehow or another, it looked like Joshua had done it. Kneeling by him for his last moments looked more like looting to others.
He, along with the remaining pirates, were arrested and put in the brig. The pirates' boat was captured and secured as prize. Jeff, not wanting to go to prison for most of his life, started talking with the other pirates he was in prisoned with. Soon they had a plan. It wasn't that brilliant a plan, if anything it wasn't original. If it worked, he wouldn't go to prison for years. So he called over the guard (who was waiting outside the door and couldn't hear them whispering) and asked for water. He came back with a cup full of water. He wasn't expecting the kick to his shin, the hand over his mouth and the sudden blackness. His keys and weapon were taken then his body tied.
The crew all agreed that since Sullivan wasn't drunk, he'd go out and find more weapons.
Last edited by Felix on 12/11/13, 07:05 am; edited 1 time in total
The Meta The Longterm Poster
Posts : 2930 Join date : 2011-05-10 Age : 32
Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up 09/08/13, 05:19 am
Name: Talmira
Race: Ljnn
Age: 33
Appearance: At 5' 9" and five pounds less than 130, her hair is of a brown and her skin a near pale complexion, her clothing is conservative but does accentuate her lithe figure. Her hair flows down a bit past her shoulders and her eyes are as blue as the glaciers in the mountains.
Equipment: Her arm guards are of hard brown leather and look like pieces of art painted the green of grass, and her armor is unrestrictive to her movements and of the same material as her arm guards; her chest and back sections are painted a cool blue of the oceans. Her boots are black and and toed with a bit of metal. Her quiver is of green painted leather and fringed with yellow, and her dark wooded short bow is much like a piece of art, making her deeds a work of art. Her black leather sheathes on her hips contain medium length crescents of gleaming metal, but their handles are as plain as dirt. Half of her face is covered with a mask of the color of her chest plate.
Alignment: Chaotic Good
Theme:
History: Born into a poor family in the city of Cathad in the Niy kingdom, Talmira and her family barely made a living in the crafting town. Sometimes they would get harassed by Drie in the area, and often leaving Talmira to pick up the pieces. This lead to Talmira teaching herself archery and self-defense, becoming well enough to defend against the very sporadic incursions by any Drie. She became a somewhat successful thief, spending a small amount of time in the prison system.
When the family had gotten enough money, they decided to err on the side of caution and hoped for a better life and moved to the city of Cantai in Halid. They made a bit more than in Cathad, but still struggled to get by. Talmira had a much more success as a thief in Cantai. After she passed maturity, she decided to become a mercenary, being semi-successful and earning enough to legitimately buying her own bow and arrows as well as her two blades. Her current set of body armor was also bought with some of her earnings over the years, and at the current age of 33, is looking for some more work.
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Subject: Re: GDRP - Book One: Norrburahki Character Sign-Up